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做好软件为中国 #gcc -c helloworld.c -o helloworld.o //编译目标文件 #gcc helloworld.o -o helloworld //编译成可执行exe #helloworld //运行exe
数据加载中……
Minimal wxWidgets sample~~

/////////////////////////////////////////////////////////////////////////////
// Name:        minimal.cpp
// Purpose:     Minimal wxWidgets sample
// Author:      Julian Smart
// Modified by:
// Created:     04/01/98
// RCS-ID:      $Id: minimal.cpp,v 1.67 2005/02/20 16:14:03 JS Exp $
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// ============================================================================
// declarations
// ============================================================================

// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------

// For compilers that support precompilation, includes "wx/wx.h".
#include <string>
#include <iostream>
#include "wx/wxprec.h"

#ifdef __BORLANDC__
    #pragma hdrstop
#endif

// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
    #include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------

// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
#if !defined(__WXMSW__) && !defined(__WXPM__)
    #include "sample.xpm"
#endif

// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------

// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
    // override base class virtuals
    // ----------------------------

    // this one is called on application startup and is a good place for the app
    // initialization (doing it here and not in the ctor allows to have an error
    // return: if OnInit() returns false, the application terminates)
    virtual bool OnInit();
};

// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
    // ctor(s)
    MyFrame(const wxString& title);
 wxButton *WxButton1;
    wxTextCtrl *wxTextCtrl1;
        wxTextCtrl *wxTextCtrl2;
    // event handlers (these functions should _not_ be virtual)
    void OnQuit(wxCommandEvent& event);
    void OnAbout(wxCommandEvent& event);
void WxButton1Click(wxCommandEvent& event);
private:
    // any class wishing to process wxWidgets events must use this macro
    DECLARE_EVENT_TABLE()
};

// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------

// IDs for the controls and the menu commands
enum
{
 ID_WXBUTTON1 = 1001,
    // menu items
   
    Minimal_Quit = wxID_EXIT,

    // it is important for the id corresponding to the "About" command to have
    // this standard value as otherwise it won't be handled properly under Mac
    // (where it is special and put into the "Apple" menu)
    Minimal_About = wxID_ABOUT

};

// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------

// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
    EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
    EVT_MENU(Minimal_About, MyFrame::OnAbout)
    EVT_BUTTON(ID_WXBUTTON1,MyFrame::WxButton1Click)
END_EVENT_TABLE()

// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)

// ============================================================================
// implementation
// ============================================================================

// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------

// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
    // create the main application window
    MyFrame *frame = new MyFrame(_T("helloworld-test"));

    // and show it (the frames, unlike simple controls, are not shown when
    // created initially)
    frame->Show(true);

    // success: wxApp::OnRun() will be called which will enter the main message
    // loop and the application will run. If we returned false here, the
    // application would exit immediately.
    return true;
}

// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------

// frame constructor
MyFrame::MyFrame(const wxString& title)
       : wxFrame(NULL, wxID_ANY, title)
{

    // set the frame icon
    SetIcon(wxICON(sample));

#if wxUSE_MENUS
    wxMenu *fileMenu = new wxMenu;
    wxMenu *helpMenu = new wxMenu;
    helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));

    fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));


    wxMenuBar *menuBar = new wxMenuBar();
    menuBar->Append(fileMenu, _T("&系统"));
    menuBar->Append(helpMenu, _T("&帮助"));

    // ... and attach this menu bar to the frame
    SetMenuBar(menuBar);
  
#endif // wxUSE_MENUS

#if wxUSE_STATUSBAR
    // create a status bar just for fun (by default with 1 pane only)
    CreateStatusBar(2);
    SetStatusText(_T("helloworld-test"));
#endif // wxUSE_STATUSBAR
 wxPanel* p = new wxPanel(this, -1);
   wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
   
   
/*    topsizer->Add(
    new wxStaticText( p, wxID_ANY, _T("An explanation (wxALIGN_RIGHT).") ),
    wxSizerFlags().Align(wxALIGN_RIGHT).Border(wxALL & ~wxBOTTOM, 5));


  topsizer->Add(
    new wxTextCtrl( p, wxID_ANY, _T("My text (wxEXPAND)."), wxDefaultPosition, wxSize(100,60), wxTE_MULTILINE),
    wxSizerFlags(1).Expand().Border(wxALL, 5));


  wxBoxSizer *statsizer = new wxStaticBoxSizer(
    new wxStaticBox(p, wxID_ANY, _T("A wxStaticBoxSizer")), wxVERTICAL );
  statsizer->Add(
    new wxStaticText(p, wxID_ANY, _T("And some TEXT inside it")),
    wxSizerFlags().Center().Border(wxALL, 30));
  topsizer->Add(
    statsizer,
    wxSizerFlags(1).Expand().Border(wxALL, 10));*/
   
   
    wxGridSizer *gridsizer = new wxGridSizer(2, 5, 5);
   
    gridsizer->Add(new wxStaticText(p, wxID_ANY, _T("Label")),
                   wxSizerFlags().Align(wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL));
                   wxTextCtrl1 = new wxTextCtrl(p, wxID_ANY, _T(""));
    gridsizer->Add(wxTextCtrl1,
                   wxSizerFlags(1).Align(wxGROW | wxALIGN_CENTER_VERTICAL));
    gridsizer->Add(new wxStaticText(p, wxID_ANY, _T("Another label")),
                   wxSizerFlags().Align(wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL));
                  
                   wxTextCtrl2 = new wxTextCtrl(p, wxID_ANY, _T(""));
                  
    gridsizer->Add(wxTextCtrl2,
                   wxSizerFlags(1).Align(wxGROW | wxALIGN_CENTER_VERTICAL));
    gridsizer->Add(new wxStaticText(p, wxID_ANY, _T("Final label")),
                   wxSizerFlags().Align(wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL));
    gridsizer->Add(new wxTextCtrl(p, wxID_ANY, _T("")),
                   wxSizerFlags().Align(wxGROW | wxALIGN_CENTER_VERTICAL));
     topsizer->Add(
        gridsizer,
        wxSizerFlags().Proportion(1).Expand().Border(wxALL, 10));
       
     wxBoxSizer *button_box = new wxBoxSizer( wxHORIZONTAL );
  button_box->Add(
     new wxButton( p, wxID_ANY, _T("Two buttons in a box") ),
     wxSizerFlags().Border(wxALL, 7));
    
 
   WxButton1 = new wxButton(p, ID_WXBUTTON1, _T("WxButton1"), wxPoint(142,184), wxSize(75,25), 0, wxDefaultValidator, wxT("WxButton1"));
 
       button_box->Add(WxButton1,  wxSizerFlags().Border(wxALL, 7));
  button_box->Add(
     new wxButton( p, wxID_ANY, _T("(wxCENTER)") ),
     wxSizerFlags().Border(wxALL, 7));

  topsizer->Add(button_box, wxSizerFlags().Center());

  p->SetSizer( topsizer );
 

      topsizer->SetSizeHints( this );
   

}


// event handlers

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
    // true is to force the frame to close
    Close(true);
}

void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
    wxString msg;
    msg.Printf( _T("helloworld-test.\n")
                _T("helloworld-test"));
               

    wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}
void MyFrame::WxButton1Click(wxCommandEvent&  WXUNUSED(event))
{
 


 wxString n1 = wxTextCtrl1->GetValue();
 wxString n2 = wxTextCtrl1->GetValue();
 std::string nx = (std::string)n1;
 std::cout << nx <<std::endl;
 wxString msg;
 msg.Printf( _T(n1));

    wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}

posted on 2006-05-15 00:00 bluesky 阅读(3760) 评论(1)  编辑  收藏 所属分类: C/C++

评论

# re: Minimal wxWidgets sample~~ 2016-06-14 15:10 http://www.sosirradies31.fr

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