﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>语源科技BlogJava-&lt;font color="#ffffcc"&gt;小D&lt;/font&gt;</title><link>http://www.blogjava.net/vagasnail/</link><description>&lt;div style="color:#ccccff"&gt;读历史、看小说、写程序都是我所爱。技术不好，头脑不灵光，靠的是兴趣。&lt;/div&gt;</description><language>zh-cn</language><lastBuildDate>Tue, 14 Apr 2026 10:20:56 GMT</lastBuildDate><pubDate>Tue, 14 Apr 2026 10:20:56 GMT</pubDate><ttl>60</ttl><item><title>随机生成密码的在线工具</title><link>http://www.blogjava.net/vagasnail/archive/2021/07/04/435919.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Sun, 04 Jul 2021 03:38:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2021/07/04/435919.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/435919.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2021/07/04/435919.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/435919.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/435919.html</trackback:ping><description><![CDATA[<div>地址：<a href="https://www.qetool.com/rand_passwd.html">https://www.qetool.com/rand_passwd.html</a><br /><img src="http://www.blogjava.net/images/blogjava_net/vagasnail/QQ截图20210704113159.png" border="0" alt="" /><br /><br />首先，可以选择所用的字符，大小写字母数字和特殊字符。有些系统要求密码不能有特殊字符，有些系统大小写不区分，甚至有些只能是数字这里都能满足；<br />然后，可以指定密码的长度，一般来说越长越安全；<br />其次，随机生成的密码是没有规律的，所以很难被暴力破解，或者按照密码所有者的一些新型推导出来，所以比较安全；<br />最后，对生成的密码的安全性会有一些建议，参考了游戏中装备的品质，喜欢玩游戏的朋友会很亲切。哈哈。</div><img src ="http://www.blogjava.net/vagasnail/aggbug/435919.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2021-07-04 11:38 <a href="http://www.blogjava.net/vagasnail/archive/2021/07/04/435919.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>json转golang struct的在线工具</title><link>http://www.blogjava.net/vagasnail/archive/2021/07/04/435918.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Sun, 04 Jul 2021 03:30:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2021/07/04/435918.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/435918.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2021/07/04/435918.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/435918.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/435918.html</trackback:ping><description><![CDATA[地址：<a href="https://www.qetool.com/sql_json_go/json.html">https://www.qetool.com/sql_json_go/json.html<br /><br /></a>有很多json转golang struct 的工具，能在线使用的不多。<br />这个工具能将json转出golang struct，减少无价值的代码书写。通过勾选&#8220;<span style="color: #444444; font-family: &quot;Helvetica Neue&quot;, Helvetica, Arial, sans-serif; font-size: 15px; background-color: #f1f1f8;">平铺子类</span>&#8221;，可以使生成的golang struct子类是内嵌在父类中，还是单独的struct。<br /><br /><img src="http://www.blogjava.net/images/blogjava_net/vagasnail/QQ20210703-231203.png" border="0" alt="" /><img src ="http://www.blogjava.net/vagasnail/aggbug/435918.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2021-07-04 11:30 <a href="http://www.blogjava.net/vagasnail/archive/2021/07/04/435918.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>一个mysql建表语句转golang struct在线工具</title><link>http://www.blogjava.net/vagasnail/archive/2021/07/03/435916.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Sat, 03 Jul 2021 15:14:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2021/07/03/435916.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/435916.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2021/07/03/435916.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/435916.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/435916.html</trackback:ping><description><![CDATA[<div><div>工具地址：<a href="https://www.qetool.com/sql_json_go/sql.html">https://www.qetool.com/sql_json_go/sql.html</a>。<br />如下图：</div><img src="http://www.blogjava.net/images/blogjava_net/vagasnail/QQ20210703-231203.png" border="0" alt="" /><br /><br />如果不知道建表语句，可以执行： show create table 表名;来获得建表语句，然后复制到工具的SQL输入框。</div><div>如果无法转换，请尝试先拷贝到vscode、notepad++等文本编辑器中去掉html格式标签后，再拷贝到sql输入框。</div><img src ="http://www.blogjava.net/vagasnail/aggbug/435916.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2021-07-03 23:14 <a href="http://www.blogjava.net/vagasnail/archive/2021/07/03/435916.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>个人的工具类网站：https://qetool.com</title><link>http://www.blogjava.net/vagasnail/archive/2021/04/20/435858.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Mon, 19 Apr 2021 16:25:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2021/04/20/435858.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/435858.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2021/04/20/435858.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/435858.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/435858.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 个人的工具类网站：https://qetool.com<br>提供：<br><br>JSON和SQL转go struct<br>时间戳转换<br>JSON在线编辑，保存<br>密码生成<br>markdown在线编辑器<br>预产期计算<br>二维码在线生成<br>数字转中文大写<br>文字hash，简单的加解密<br>图片在线压缩，仅在前端处理，不会上传到服务端<br>童话故事-安徒生童话<br>其他功能还在添加中。。。<br>欢迎使用，并给出宝贵意见。&nbsp;&nbsp;<a href='http://www.blogjava.net/vagasnail/archive/2021/04/20/435858.html'>阅读全文</a><img src ="http://www.blogjava.net/vagasnail/aggbug/435858.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2021-04-20 00:25 <a href="http://www.blogjava.net/vagasnail/archive/2021/04/20/435858.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>使用BAE的基于Web.py的简单博客程序</title><link>http://www.blogjava.net/vagasnail/archive/2013/07/29/402100.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Mon, 29 Jul 2013 07:01:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2013/07/29/402100.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/402100.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2013/07/29/402100.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/402100.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/402100.html</trackback:ping><description><![CDATA[&nbsp; &nbsp; &nbsp; 首先这个博客程序十分简单，就是一个首页，一个文章详情页面，一个登陆页面，还有一个编辑/添加的页面。<br />可以通过 <a href="http://codecos.com">http://codecos.com</a>&nbsp;访问。github地址：<a href="https://github.com/daimin/tolog">https://github.com/daimin/tolog</a><h2><strong>1. 关于BAE</strong></h2>&nbsp; &nbsp; &nbsp; 部署在BAE上面，BAE还是很给力的。对于我等舍不得花钱买空间的码农来说，还是一个福音，而且它给得免费配额是很大的，起码比SAE大，速度也不错，支持的语言环境也比较多，<br />本人在上面就部署了PHP，node.js和Python三个。<br />&nbsp; &nbsp; &nbsp; 不过需要配置URL，其实就和在web.py里面配置的差不多，不过就是要我们还要在BAE里面(app.conf)再设置一下罢了。<br />&nbsp; &nbsp; &nbsp;&nbsp;<div style="background-color:#eeeeee;font-size:13px;border:1px solid #CCCCCC;padding-right: 5px;padding-bottom: 4px;padding-left: 4px;padding-top: 4px;width: 98%;word-break:break-all">&nbsp; -&nbsp;url&nbsp;:&nbsp;/(\d*)<br />&nbsp; &nbsp; &nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/new<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/view/(\d*)<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/delete/(\d+)<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/login/?<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/edit/(\d+)<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/tag/(\d+)/?(\d*)<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/search/([^\s/]+)/?(\d*)<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/date/(\d+)/?(\d*)<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/month/(\d+)/?(\d*)<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/year/(\d+)/?(\d*)<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;logout/?<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py<br />&nbsp;&nbsp;-&nbsp;url&nbsp;:&nbsp;/static/(.*)<br />&nbsp;&nbsp;&nbsp;&nbsp;script&nbsp;:&nbsp;index.py</div>&nbsp; &nbsp;&nbsp;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;只不过它的文件系统不能持久化，所以至于上面图片等，可以考虑存到数据库，或者是采用其他的图片服务。<br /><br /><h2><strong>2. 关于Web.py</strong></h2>&nbsp; &nbsp; &nbsp; &nbsp; 首先沉重悼念 Aaron Swartz。<br />&nbsp; &nbsp; &nbsp; &nbsp; web.py是很简单的，像这样：<br /><div style="background-color:#eeeeee;font-size:13px;border:1px solid #CCCCCC;padding-right: 5px;padding-bottom: 4px;padding-left: 4px;padding-top: 4px;width: 98%;word-break:break-all"><!--<br /><br />Code highlighting produced by Actipro CodeHighlighter (freeware)<br />http://www.CodeHighlighter.com/<br /><br />-->urls&nbsp;=&nbsp;(<br />&nbsp;&nbsp;&nbsp;&nbsp;r<span style="color: #800000; ">'</span><span style="color: #800000; ">/(\d*)</span><span style="color: #800000; ">'</span>,&nbsp;<span style="color: #800000; ">'</span><span style="color: #800000; ">Index</span><span style="color: #800000; ">'</span>,<br />)</div><span style="font-weight: normal; font-size: 10pt;">就行了，Index是一个类，你可以定义一个POST和GET函数，它们分别对象POST和GET请求。<br /></span><div style="background-color:#eeeeee;font-size:13px;border:1px solid #CCCCCC;padding-right: 5px;padding-bottom: 4px;padding-left: 4px;padding-top: 4px;width: 98%;word-break:break-all"><!--<br /><br />Code highlighting produced by Actipro CodeHighlighter (freeware)<br />http://www.CodeHighlighter.com/<br /><br />--><span style="color: #0000FF; ">class</span>&nbsp;Index:<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000FF; ">def</span>&nbsp;GET(self,&nbsp;page):<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #800000; ">"""</span><span style="color: #800000; ">&nbsp;Show&nbsp;page&nbsp;</span><span style="color: #800000; ">"""</span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #008000; ">#</span><span style="color: #008000; ">做你想做的</span><span style="color: #008000; "><br /></span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000FF; ">return</span>&nbsp;render.index(传数据)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000FF; ">def</span>&nbsp;POST(self,&nbsp;page):<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000FF; ">return</span>&nbsp;render.index(传数据)</div><span style="font-weight: normal; font-size: 10pt;">&nbsp; &nbsp; &nbsp;web.py虽然很简单但是运行效率的确不怎样，但是做一个个人的博客之内的还是足够了的，而且关键还要看怎样优化了。<br /></span><h2>3. 结合web.py和BAE</h2><span style="font-weight: normal; font-size: 10pt;">&nbsp; &nbsp; &nbsp;在BAE上面运行web.py有一些特许的配置。<br />&nbsp; &nbsp; &nbsp;</span><span style="font-size: 10pt;"><strong>mysql：</strong></span><div style="background-color:#eeeeee;font-size:13px;border:1px solid #CCCCCC;padding-right: 5px;padding-bottom: 4px;padding-left: 4px;padding-top: 4px;width: 98%;word-break:break-all">&nbsp;dbname&nbsp;=&nbsp;<span style="color: #800000;">"</span><span style="color: #800000;">mytestdb</span><span style="color: #800000;">"</span><br />&nbsp;mydb&nbsp;=&nbsp;MySQLdb.connect(<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;host&nbsp;&nbsp;&nbsp;=&nbsp;const.MYSQL_HOST,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;port&nbsp;&nbsp;&nbsp;=&nbsp;int(const.MYSQL_PORT),<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;user&nbsp;&nbsp;&nbsp;=&nbsp;const.MYSQL_USER,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;passwd&nbsp;=&nbsp;const.MYSQL_PASS,<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;db&nbsp;=&nbsp;dbname)</div><span style="font-weight: normal; font-size: 10pt;"><br />&nbsp; &nbsp; </span><span style="font-size: 10pt;"><strong>运行web.py:</strong></span><div style="background-color: #eeeeee; font-size: 13px; border: 1px solid #cccccc; padding: 4px 5px 4px 4px; width: 98%; word-break: break-all;">app&nbsp;=&nbsp;web.application(urls,&nbsp;globals()).wsgifunc()<br /><span style="color: #0000FF; ">from</span>&nbsp;bae.core.wsgi&nbsp;<span style="color: #0000FF; ">import</span>&nbsp;WSGIApplication<br />application&nbsp;=&nbsp;WSGIApplication(app)</div><span style="font-weight: normal; font-size: 10pt;"><br /></span><img src ="http://www.blogjava.net/vagasnail/aggbug/402100.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2013-07-29 15:01 <a href="http://www.blogjava.net/vagasnail/archive/2013/07/29/402100.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>基于Node.js的小站</title><link>http://www.blogjava.net/vagasnail/archive/2013/01/18/394382.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Fri, 18 Jan 2013 02:57:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2013/01/18/394382.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/394382.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2013/01/18/394382.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/394382.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/394382.html</trackback:ping><description><![CDATA[&nbsp; &nbsp;其实这个站点断断续续的写了很长的时间，学了不少东西，如：node.js、mongodb、bootstrap等等。<br />&nbsp; &nbsp;其实说实话node.js还是不适合做web站点，其实它更适合做<span style="color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; line-height: 22px; background-color: #ffffff;">高并发的接口服务</span><br />的应用，比如网游服务器等，比起PHP来，还是很多不爽，也许用PHP我能够很快的做出这样一个来吧，一周，两周，也许还不要。<br />但是无论如何，它是能做WEB程序的。<br />&nbsp; &nbsp;代码其实托管到github上了，但是写得很乱，就不公布地址了，如果谁想要，留言，留邮箱吧。<br />&nbsp; &nbsp;程序放到了cloudfoundry.com上面，有兴趣的同学过去看看吧，<a href="http://xiaozhi.cloudfoundry.com">点这里</a>。<img src ="http://www.blogjava.net/vagasnail/aggbug/394382.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2013-01-18 10:57 <a href="http://www.blogjava.net/vagasnail/archive/2013/01/18/394382.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Linux常用命令记录</title><link>http://www.blogjava.net/vagasnail/archive/2012/11/27/392058.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Tue, 27 Nov 2012 03:34:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2012/11/27/392058.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/392058.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2012/11/27/392058.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/392058.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/392058.html</trackback:ping><description><![CDATA[1 递归删除.svn 目录<br />
&nbsp; &nbsp;find . -name "*.svn" -type d -print -exec rm -rf {} \;&nbsp;<br /><br />

2 搜索指定进程的个数<br />
ps -ef|grep httpd|wc -l命令<br /><br />
3 搜索指定端口和已建立链接的个数
netstat -nat|grep -i "80"|wc -l命令
netstat -na|grep ESTABLISHED|wc -l命令<br />
SYN_RECV表示正在等待处理的请求数； ESTABLISHED表示正常数据传输状态； TIME_WAIT表示处理完毕，等待超时结束的请求数。<br /><br />
4 /etc/rc or /etc/rc.d or /etc/rc?.d<br />
启动、或改变运行级时运行的scripts或scripts的目录。<br />
/etc/passwd<br />
用户数据库，其中的域给出了用户名、真实姓名、家目录、加密的口令和用户的其他信息<br />
/etc/group<br />
类似/etc/passwd ，但说明的不是用户而是组。<br />
/etc/inittab<br />
init 的配置文件。<br />
/etc/issue<br />
getty 在登录提示符前的输出信息。通常包括系统的一段短说明或欢迎信息。内容由系统管理员确定。<br />
/etc/profile , /etc/csh.login , /etc/csh.cshrc<br />
登录或启动时Bourne或C shells执行的文件。这允许系统管理员为所有用户建立全局缺省环境。<br /><br />
5 lsb_release -a 列出所有的版本信息 <br /><br />
6 ln -s /var/lib/mysql/mysql.sock /tmp/mysql.sock &nbsp;&nbsp;<br />
软连接XX 到XX <br /><br />
7 top 命令 &nbsp;&nbsp;
Cpu(s): &nbsp;&nbsp;<br />
0.3% us 用户空间占用CPU百分比 &nbsp;&nbsp;<br />
1.0% sy 内核空间占用CPU百分比 &nbsp;&nbsp;
0.0% ni 用户进程空间内改变过优先级的进程占用CPU百分比 &nbsp;&nbsp; &nbsp;&nbsp;
98.7% id 空闲CPU百分比 &nbsp;
0.0% wa 等待输入输出的CPU时间百分比 &nbsp; &nbsp;&nbsp;
0.0% hi &nbsp;&nbsp;0.0% si &nbsp;&nbsp;
shift-t可以查看根据CPU使用比例排序的进程列表 
8 du -h -s ./* | sort &nbsp;查看当前目录下子目录的大小，并排序<br />
<br />
9 GIT使用
<br />
&nbsp; &nbsp; git status查看本地修改与服务器的差异。
<br />
&nbsp; &nbsp; git add .将这些差异文件添加，这样就可以提交了。&nbsp;<br />
&nbsp; &nbsp; git commit &#8211;m &#8220;这里是注释&#8221;提交更改到服务器。
<br />
&nbsp; &nbsp; git checkout master更改到master库。
<br />
&nbsp; &nbsp; git pull将服务器最新的更改获取到本地。
<br />
&nbsp; &nbsp; git merge local master将本地的local合并到远程的master上。<br />
&nbsp; &nbsp; git push origin master正式提交到远程的master服务器上。
<br />
&nbsp; &nbsp; git checkout -f 覆盖修改，恢复成未修改的样子，然后可以执行git pull更新修改，这样可以避免pull冲突<br />
<br />
10 rsync脚本<br />
&nbsp; &nbsp; 包含（include）和排除（exclude）规则的语法如下：<br />
&nbsp; &nbsp; include PATTERN 或简写为 + PATTERN<br />
&nbsp; &nbsp; exclude PATTERN 或简写为 - PATTERN<br />
&nbsp; &nbsp; PATTERN 的书写规则如下：&nbsp;<br />
&nbsp; &nbsp; 以 / 开头：匹配被传输的跟路径上的文件或目录<br />
&nbsp; &nbsp; 以 / 结尾：匹配目录而非普通文件、链接文件或设备文件<br />
&nbsp; &nbsp; 使用通配符<br />
&nbsp; &nbsp; *：匹配非空目录或文件（遇到 / 截止）<br />
&nbsp; &nbsp; **：匹配任何路径（包含 / ）<br />
&nbsp; &nbsp; ?：匹配除了 / 的任意单个字符<br />
&nbsp; &nbsp; [：匹配字符集中的任意一个字符，如 [a-z] 或 [[:alpha:]]<br />
&nbsp; &nbsp; 可以使用转义字符 \ 将上述通配符还原为字符本身含义
<pre style="white-space: pre-wrap; word-wrap: break-word; "><div style="background-color:#eeeeee;font-size:13px;border:1px solid #CCCCCC;padding-right: 5px;padding-bottom: 4px;padding-left: 4px;padding-top: 4px;width: 98%;word-break:break-all"><!--<br />
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-->&nbsp;sudo&nbsp;/usr/bin/rsync&nbsp;-azP&nbsp;--password-file=/home/jb-daimin/rsync.ps&nbsp;/data/MahJongServer/<span style="color: #0000FF; ">log</span>/&nbsp;--include=<span style="font-weight: bold; ">"</span><span style="font-weight: bold; ">*activity.log.*.[1-2][0-9][0-9][0-9][0-1][0-9][0-3][0-9]</span><span style="font-weight: bold; ">"</span>&nbsp;--exclude=*&nbsp;xxxx@<span style="color: #800000; ">192.168</span>.xxx.xx::xxxxxx</div>
</pre><img src ="http://www.blogjava.net/vagasnail/aggbug/392058.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2012-11-27 11:34 <a href="http://www.blogjava.net/vagasnail/archive/2012/11/27/392058.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Linux下nginx配置codeigniter去掉index.php</title><link>http://www.blogjava.net/vagasnail/archive/2012/09/19/388044.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Wed, 19 Sep 2012 02:18:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2012/09/19/388044.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/388044.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2012/09/19/388044.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/388044.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/388044.html</trackback:ping><description><![CDATA[原先的系统url中多出一个index.php让我不爽，静态化优雅的url才好看，虽然是伪的，其实只需在nginx.conf中加入如下配置：<br /><div style="background-color:#eeeeee;font-size:13px;border:1px solid #CCCCCC;padding-right: 5px;padding-bottom: 4px;padding-left: 4px;padding-top: 4px;width: 98%;word-break:break-all"><!--<br /><br />Code highlighting produced by Actipro CodeHighlighter (freeware)<br />http://www.CodeHighlighter.com/<br /><br />-->server&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;listen&nbsp;80;<br />&nbsp;&nbsp;&nbsp;&nbsp;server_name&nbsp;yourservername;<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;location&nbsp;/&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;root&nbsp;/your/root/path/;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;index&nbsp;index.php&nbsp;index.html&nbsp;index.htm;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000FF; ">if</span>&nbsp;(-f&nbsp;$request_filename)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;expires&nbsp;max;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000FF; ">break</span>;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;#<span style="color: #0000FF; ">if</span>&nbsp;(!-e&nbsp;$request_filename)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;#&nbsp;&nbsp;&nbsp;&nbsp;rewrite&nbsp;^/(.*)$&nbsp;/index.php/$1&nbsp;last;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;#}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000FF; ">if</span>&nbsp;($request_filename&nbsp;!~&nbsp;(js|css|images|robots/.txt|index/.php.*)&nbsp;)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;rewrite&nbsp;^/(.*)$&nbsp;/index.php/$1&nbsp;last;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000FF; ">break</span>;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;error_page&nbsp;&nbsp;&nbsp;500&nbsp;502&nbsp;503&nbsp;504&nbsp;&nbsp;/50x.html;<br />&nbsp;&nbsp;&nbsp;&nbsp;location&nbsp;=&nbsp;/50x.html&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;root&nbsp;&nbsp;&nbsp;/usr/share/nginx/html;<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;location&nbsp;~&nbsp;\.php($|/)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;root&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/your/root/path;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fastcgi_pass&nbsp;&nbsp;&nbsp;127.0.0.1:9000;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fastcgi_index&nbsp;index.php;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fastcgi_param&nbsp;&nbsp;SCRIPT_FILENAME&nbsp;&nbsp;$document_root$fastcgi_script_name;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fastcgi_param&nbsp;&nbsp;PATH_INFO&nbsp;&nbsp;$fastcgi_path_info;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fastcgi_split_path_info&nbsp;^(.+\.php)(.*)$;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;include&nbsp;fastcgi_params;<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />}</div><br />然后在codeigniter项目的application/config/config.php中的$config['index_page'] = '';即可。然后刷新页面就可以了。<img src ="http://www.blogjava.net/vagasnail/aggbug/388044.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2012-09-19 10:18 <a href="http://www.blogjava.net/vagasnail/archive/2012/09/19/388044.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Android五子棋算法简单实现</title><link>http://www.blogjava.net/vagasnail/archive/2012/03/06/371325.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Tue, 06 Mar 2012 04:53:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2012/03/06/371325.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/371325.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2012/03/06/371325.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/371325.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/371325.html</trackback:ping><description><![CDATA[<div>
<p style="background-color: #fafafa; font-family: Verdana, ����">有一天在网上看到一个Android的五子棋，该程序的作者的GoogleTalk: lixinso@gmail.com。遂下载下来看看，可以下棋，但是没有实现电脑下棋算法，所以我一时兴起花了几个小时加了个电脑下棋算法在里面，很简单。原作者的游戏绘制就不多说了，主要讲电脑下棋算法。</p>
<p style="background-color: #fafafa; font-family: Verdana, ����">1、准备一个数组表示当前棋盘，另外准备两个数组分别保存电脑和玩家每个可下点的坐标及其分数(棋型数组)，每个可下点包括4个方向的分数，分别是横、竖、左斜、右斜。<br /></p>
<div style="border-bottom: #cccccc 1px solid; border-left: #cccccc 1px solid; padding-bottom: 4px; background-color: #eeeeee; padding-left: 4px; width: 98%; padding-right: 5px; font-size: 13px; word-break: break-all; border-top: #cccccc 1px solid; border-right: #cccccc 1px solid; padding-top: 4px"><!--<br />
<br />
Code highlighting produced by Actipro CodeHighlighter (freeware)<br />
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--><span style="color: #0000ff">private</span>&nbsp;<span style="color: #0000ff">int</span>[][]&nbsp;mChessTable&nbsp;=&nbsp;<span style="color: #0000ff">new</span>&nbsp;<span style="color: #0000ff">int</span>[CHESS_GRID][CHESS_GRID];&nbsp;<span style="color: #008000">//</span><span style="color: #008000">&nbsp;网格</span><span style="color: #008000"><br /></span><br />&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">private</span>&nbsp;<span style="color: #0000ff">int</span>[][][]&nbsp;computerTable&nbsp;=&nbsp;<span style="color: #0000ff">new</span>&nbsp;<span style="color: #0000ff">int</span>[CHESS_GRID][CHESS_GRID][CHECK_DIR];&nbsp;<span style="color: #008000">//</span><span style="color: #008000">&nbsp;电脑棋形表</span><span style="color: #008000"><br /></span>&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">private</span>&nbsp;<span style="color: #0000ff">int</span>[][][]&nbsp;playerTable&nbsp;=&nbsp;<span style="color: #0000ff">new</span>&nbsp;<span style="color: #0000ff">int</span>[CHESS_GRID][CHESS_GRID][CHECK_DIR];&nbsp;<span style="color: #008000">//</span><span style="color: #008000">&nbsp;电脑棋形表<br /></span></div>
<p>&nbsp;<span style="background-color: #fafafa; font-family: Verdana, ����">2、每个可下点的4个方向分数判断，每个方向取当前点左右每边5个棋点的状态，然后分析它们是否构成五连、活四、活三等，每种棋型给予不同的分数。</span><span style="background-color: #eeeeee; color: #008080; font-size: 13px">&nbsp;&nbsp;1</span><span style="background-color: #eeeeee; font-size: 13px">&nbsp;</span><span style="background-color: #eeeeee; color: #008000; font-size: 13px">//</span><span style="background-color: #eeeeee; color: #008000; font-size: 13px">&nbsp;-------------------------------------------------------------</span></p>
<div style="border-bottom: #cccccc 1px solid; border-left: #cccccc 1px solid; padding-bottom: 4px; background-color: #eeeeee; padding-left: 4px; width: 98%; padding-right: 5px; font-size: 13px; word-break: break-all; border-top: #cccccc 1px solid; border-right: #cccccc 1px solid; padding-top: 4px; border-image: initial"><span style="color: #008080">&nbsp;&nbsp;2</span>&nbsp;<span style="color: #008000"></span>&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #008000">/**</span><span style="color: #008000"><br /></span><span style="color: #008080">&nbsp;&nbsp;3</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;分析存在五连<br /></span><span style="color: #008080">&nbsp;&nbsp;4</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;<br /></span><span style="color: #008080">&nbsp;&nbsp;5</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;</span><span style="color: #808080">@param</span><span style="color: #008000">&nbsp;tmpChess<br /></span><span style="color: #008080">&nbsp;&nbsp;6</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #008000">*/</span><br /><span style="color: #008080">&nbsp;&nbsp;7</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">public</span>&nbsp;<span style="color: #0000ff">boolean</span>&nbsp;analyzeWulian(<span style="color: #0000ff">int</span>[]&nbsp;tmpChess,&nbsp;<span style="color: #0000ff">int</span>&nbsp;isWho)&nbsp;{<br /><span style="color: #008080">&nbsp;&nbsp;8</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;count&nbsp;=&nbsp;0;<br /><span style="color: #008080">&nbsp;&nbsp;9</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>&nbsp;(<span style="color: #0000ff">int</span>&nbsp;i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;HALF_LEN;&nbsp;i++)&nbsp;{<br /><span style="color: #008080">&nbsp;10</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;-&nbsp;(i&nbsp;+&nbsp;1)]&nbsp;==&nbsp;isWho)&nbsp;{<br /><span style="color: #008080">&nbsp;11</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count++;<br /><span style="color: #008080">&nbsp;12</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<span style="color: #0000ff">else</span>&nbsp;{<br /><span style="color: #008080">&nbsp;13</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">break</span>;<br /><span style="color: #008080">&nbsp;14</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;15</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;16</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>&nbsp;(<span style="color: #0000ff">int</span>&nbsp;i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;HALF_LEN;&nbsp;i++)&nbsp;{<br /><span style="color: #008080">&nbsp;17</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;+&nbsp;i]&nbsp;==&nbsp;isWho)&nbsp;{<br /><span style="color: #008080">&nbsp;18</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count++;<br /><span style="color: #008080">&nbsp;19</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<span style="color: #0000ff">else</span>&nbsp;{<br /><span style="color: #008080">&nbsp;20</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">break</span>;<br /><span style="color: #008080">&nbsp;21</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;22</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;23</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(count&nbsp;==&nbsp;4)&nbsp;{<br /><span style="color: #008080">&nbsp;24</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">return</span>&nbsp;<span style="color: #0000ff">true</span>;<br /><span style="color: #008080">&nbsp;25</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;26</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">return</span>&nbsp;<span style="color: #0000ff">false</span>;<br /><span style="color: #008080">&nbsp;27</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;28</span>&nbsp;<br /><span style="color: #008080">&nbsp;29</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #008000">/**</span><span style="color: #008000"><br /></span><span style="color: #008080">&nbsp;30</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;<br /></span><span style="color: #008080">&nbsp;31</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;分析活四&nbsp;return&nbsp;是否存在活四<br /></span><span style="color: #008080">&nbsp;32</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;<br /></span><span style="color: #008080">&nbsp;33</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;</span><span style="color: #808080">@param</span><span style="color: #008000">&nbsp;tmpChess<br /></span><span style="color: #008080">&nbsp;34</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #008000">*/</span><br /><span style="color: #008080">&nbsp;35</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">public</span>&nbsp;<span style="color: #0000ff">boolean</span>&nbsp;analyzeHuosi(<span style="color: #0000ff">int</span>[]&nbsp;tmpChess,&nbsp;<span style="color: #0000ff">int</span>&nbsp;isWho)&nbsp;{<br /><span style="color: #008080">&nbsp;36</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;count&nbsp;=&nbsp;0;<br /><span style="color: #008080">&nbsp;37</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;i&nbsp;=&nbsp;0;<br /><span style="color: #008080">&nbsp;38</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">boolean</span>&nbsp;isSpace&nbsp;=&nbsp;<span style="color: #0000ff">false</span>;<br /><span style="color: #008080">&nbsp;39</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;HALF_LEN;&nbsp;i++)&nbsp;{<br /><span style="color: #008080">&nbsp;40</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;-&nbsp;(i&nbsp;+&nbsp;1)]&nbsp;==&nbsp;isWho)&nbsp;{<br /><span style="color: #008080">&nbsp;41</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count++;<br /><span style="color: #008080">&nbsp;42</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<span style="color: #0000ff">else</span>&nbsp;{<br /><span style="color: #008080">&nbsp;43</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">break</span>;<br /><span style="color: #008080">&nbsp;44</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;45</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;46</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;-&nbsp;(i&nbsp;+&nbsp;1)]&nbsp;==&nbsp;0)&nbsp;{<br /><span style="color: #008080">&nbsp;47</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;isSpace&nbsp;=&nbsp;<span style="color: #0000ff">true</span>;<br /><span style="color: #008080">&nbsp;48</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;49</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;HALF_LEN;&nbsp;i++)&nbsp;{<br /><span style="color: #008080">&nbsp;50</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;+&nbsp;i]&nbsp;==&nbsp;isWho)&nbsp;{<br /><span style="color: #008080">&nbsp;51</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count++;<br /><span style="color: #008080">&nbsp;52</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<span style="color: #0000ff">else</span>&nbsp;{<br /><span style="color: #008080">&nbsp;53</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">break</span>;<br /><span style="color: #008080">&nbsp;54</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;55</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;56</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;+&nbsp;i]&nbsp;==&nbsp;0)&nbsp;{<br /><span style="color: #008080">&nbsp;57</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;isSpace&nbsp;=&nbsp;<span style="color: #0000ff">true</span>;<br /><span style="color: #008080">&nbsp;58</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<span style="color: #0000ff">else</span>&nbsp;{<br /><span style="color: #008080">&nbsp;59</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;isSpace&nbsp;=&nbsp;<span style="color: #0000ff">false</span>;<br /><span style="color: #008080">&nbsp;60</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;61</span>&nbsp;<br /><span style="color: #008080">&nbsp;62</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(count&nbsp;==&nbsp;3&nbsp;&amp;&amp;&nbsp;isSpace)&nbsp;{<br /><span style="color: #008080">&nbsp;63</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">return</span>&nbsp;<span style="color: #0000ff">true</span>;<br /><span style="color: #008080">&nbsp;64</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;65</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">return</span>&nbsp;<span style="color: #0000ff">false</span>;<br /><span style="color: #008080">&nbsp;66</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;67</span>&nbsp;<br /><span style="color: #008080">&nbsp;68</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #008000">/**</span><span style="color: #008000"><br /></span><span style="color: #008080">&nbsp;69</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;<br /></span><span style="color: #008080">&nbsp;70</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;分析活三&nbsp;return&nbsp;是否存在活三<br /></span><span style="color: #008080">&nbsp;71</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;<br /></span><span style="color: #008080">&nbsp;72</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;</span><span style="color: #808080">@param</span><span style="color: #008000">&nbsp;tmpChess<br /></span><span style="color: #008080">&nbsp;73</span>&nbsp;<span style="color: #008000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #008000">*/</span><br /><span style="color: #008080">&nbsp;74</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">public</span>&nbsp;<span style="color: #0000ff">boolean</span>&nbsp;analyzeHuosan(<span style="color: #0000ff">int</span>[]&nbsp;tmpChess,&nbsp;<span style="color: #0000ff">int</span>&nbsp;isWho)&nbsp;{<br /><span style="color: #008080">&nbsp;75</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;count&nbsp;=&nbsp;0;<br /><span style="color: #008080">&nbsp;76</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;i&nbsp;=&nbsp;0;<br /><span style="color: #008080">&nbsp;77</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">boolean</span>&nbsp;isSpace&nbsp;=&nbsp;<span style="color: #0000ff">false</span>;<br /><span style="color: #008080">&nbsp;78</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;HALF_LEN;&nbsp;i++)&nbsp;{<br /><span style="color: #008080">&nbsp;79</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;-&nbsp;(i&nbsp;+&nbsp;1)]&nbsp;==&nbsp;isWho)&nbsp;{<br /><span style="color: #008080">&nbsp;80</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count++;<br /><span style="color: #008080">&nbsp;81</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<span style="color: #0000ff">else</span>&nbsp;{<br /><span style="color: #008080">&nbsp;82</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">break</span>;<br /><span style="color: #008080">&nbsp;83</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;84</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;85</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;-&nbsp;(i&nbsp;+&nbsp;1)]&nbsp;==&nbsp;0)&nbsp;{<br /><span style="color: #008080">&nbsp;86</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;isSpace&nbsp;=&nbsp;<span style="color: #0000ff">true</span>;<br /><span style="color: #008080">&nbsp;87</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;88</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;HALF_LEN;&nbsp;i++)&nbsp;{<br /><span style="color: #008080">&nbsp;89</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;+&nbsp;i]&nbsp;==&nbsp;isWho)&nbsp;{<br /><span style="color: #008080">&nbsp;90</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count++;<br /><span style="color: #008080">&nbsp;91</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<span style="color: #0000ff">else</span>&nbsp;{<br /><span style="color: #008080">&nbsp;92</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">break</span>;<br /><span style="color: #008080">&nbsp;93</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;94</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">&nbsp;95</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(tmpChess[HALF_LEN&nbsp;+&nbsp;i]&nbsp;==&nbsp;0)&nbsp;{<br /><span style="color: #008080">&nbsp;96</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;isSpace&nbsp;=&nbsp;<span style="color: #0000ff">true</span>;<br /><span style="color: #008080">&nbsp;97</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;<span style="color: #0000ff">else</span>&nbsp;{<br /><span style="color: #008080">&nbsp;98</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;isSpace&nbsp;=&nbsp;<span style="color: #0000ff">false</span>;<br /><span style="color: #008080">&nbsp;99</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">100</span>&nbsp;<br /><span style="color: #008080">101</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(count&nbsp;==&nbsp;2&nbsp;&amp;&amp;&nbsp;isSpace)&nbsp;{<br /><span style="color: #008080">102</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">return</span>&nbsp;<span style="color: #0000ff">true</span>;<br /><span style="color: #008080">103</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><span style="color: #008080">104</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">return</span>&nbsp;<span style="color: #0000ff">false</span>;<br /><span style="color: #008080">105</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}</div></div>3、将玩家棋型数组和电脑棋型数组每个元素的分数比较，选出最大的五个放入一个降序排列的数组中。<br />
<div style="border-bottom: #cccccc 1px solid; border-left: #cccccc 1px solid; padding-bottom: 4px; background-color: #eeeeee; padding-left: 4px; width: 98%; padding-right: 5px; font-size: 13px; word-break: break-all; border-top: #cccccc 1px solid; border-right: #cccccc 1px solid; padding-top: 4px; border-image: initial"><!--<br />
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Code highlighting produced by Actipro CodeHighlighter (freeware)<br />
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--><span style="color: #008000">/**</span><span style="color: #008000"><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;找到最佳点<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;</span><span style="color: #808080">@return</span><span style="color: #008000">&nbsp;最佳点<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #008000">*/</span><br />&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">private</span>&nbsp;ChessPoint&nbsp;findBestPoint()&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;i,&nbsp;j;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ChessPoint&nbsp;point;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;maxScore&nbsp;=&nbsp;0;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;tmpScore&nbsp;=&nbsp;0;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>&nbsp;(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;CHESS_GRID;&nbsp;i++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>&nbsp;(j&nbsp;=&nbsp;0;&nbsp;j&nbsp;&lt;&nbsp;CHESS_GRID;&nbsp;j++)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #008000">//</span><span style="color: #008000">&nbsp;电脑比较</span><span style="color: #008000"><br /></span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpScore&nbsp;=&nbsp;computerTable[i][j][0];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpScore&nbsp;+=&nbsp;computerTable[i][j][1];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpScore&nbsp;+=&nbsp;computerTable[i][j][2];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpScore&nbsp;+=&nbsp;computerTable[i][j][3];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(maxScore&nbsp;&lt;=&nbsp;tmpScore)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;maxScore&nbsp;=&nbsp;tmpScore;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;point&nbsp;=&nbsp;<span style="color: #0000ff">new</span>&nbsp;ChessPoint();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;point.x&nbsp;=&nbsp;j;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;point.y&nbsp;=&nbsp;i;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;point.score&nbsp;=&nbsp;maxScore;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;insertBetterChessPoint(point);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #008000">//</span><span style="color: #008000">&nbsp;玩家比较</span><span style="color: #008000"><br /></span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpScore&nbsp;=&nbsp;playerTable[i][j][0];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpScore&nbsp;+=&nbsp;playerTable[i][j][1];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpScore&nbsp;+=&nbsp;playerTable[i][j][2];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpScore&nbsp;+=&nbsp;playerTable[i][j][3];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>&nbsp;(maxScore&nbsp;&lt;=&nbsp;tmpScore)&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;maxScore&nbsp;=&nbsp;tmpScore;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;point&nbsp;=&nbsp;<span style="color: #0000ff">new</span>&nbsp;ChessPoint();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;point.x&nbsp;=&nbsp;j;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;point.y&nbsp;=&nbsp;i;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;point.score&nbsp;=&nbsp;maxScore;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;insertBetterChessPoint(point);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #008000">//</span><span style="color: #008000">&nbsp;Log.v("cmaxpoint&nbsp;=&nbsp;",&nbsp;""&nbsp;+&nbsp;cMaxScore);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #008000">//</span><span style="color: #008000">&nbsp;Log.v("pmaxpoint&nbsp;=&nbsp;",&nbsp;""&nbsp;+&nbsp;pMaxScore);</span><span style="color: #008000"><br /></span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">return</span>&nbsp;analyzeBetterChess();<br />&nbsp;&nbsp;&nbsp;&nbsp;}</div>4、处理降序排列的数组，如果第一个元素的分数&gt;=(必胜的条件的分数)，直接返回就可以了，如果小于就继续处理我们降序排列的数组每个元素，假设每个元素已下，然后判断其产生的后果，取出具有最佳后果的元素，并返回其值，作为电脑下棋点。判断每个元素的产生后果时，其实只需要处理其产生作用的棋盘范围就行了(以该元素位置为中心的正方形的棋盘范围，正方形边长为4 + 1 + 4，我用的10)，不必要处理搜索处理整个棋盘的棋子。<span style="background-color: #eeeeee; color: #0000ff; font-size: 13px">private</span><span style="background-color: #eeeeee; font-size: 13px">&nbsp;ChessPoint&nbsp;analyzeBetterChess()&nbsp;{</span><br />
<div style="border-bottom: #cccccc 1px solid; border-left: #cccccc 1px solid; padding-bottom: 4px; background-color: #eeeeee; padding-left: 4px; width: 98%; padding-right: 5px; font-size: 13px; word-break: break-all; border-top: #cccccc 1px solid; border-right: #cccccc 1px solid; padding-top: 4px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>(fiveBetterPoints[0].score&nbsp;&gt;&nbsp;30){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">return</span>&nbsp;fiveBetterPoints[0];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">else</span><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ChessPoint&nbsp;betterPoint&nbsp;=&nbsp;<span style="color: #0000ff">null</span>;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ChessPoint&nbsp;tmpPoint&nbsp;=&nbsp;<span style="color: #0000ff">null</span>;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;goodIdx&nbsp;=&nbsp;0;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;i&nbsp;=&nbsp;0;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">int</span>&nbsp;startx,&nbsp;starty,&nbsp;endx,&nbsp;endy;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ChessPoint[]&nbsp;fbpTmp&nbsp;&nbsp;=&nbsp;<span style="color: #0000ff">new</span>&nbsp;ChessPoint[5];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;5;i++){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fbpTmp[i]&nbsp;=&nbsp;fiveBetterPoints[i];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">for</span>(i&nbsp;=&nbsp;0;&nbsp;i&nbsp;&lt;&nbsp;5;i++){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>(fbpTmp[i]&nbsp;==&nbsp;<span style="color: #0000ff">null</span>)&nbsp;<span style="color: #0000ff">break</span>;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mChessTable[fbpTmp[i].y][fbpTmp[i].x]&nbsp;=&nbsp;BLACK;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;clearChessArray();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;startx&nbsp;=&nbsp;fbpTmp[i].x&nbsp;-&nbsp;5;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;starty&nbsp;=&nbsp;fbpTmp[i].y&nbsp;-&nbsp;5;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>(startx&nbsp;&lt;&nbsp;0){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;startx&nbsp;=&nbsp;0;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>(starty&nbsp;&lt;&nbsp;0){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;starty&nbsp;=&nbsp;0;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endx&nbsp;=&nbsp;startx&nbsp;+&nbsp;10;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endy&nbsp;=&nbsp;starty&nbsp;+&nbsp;10;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>(endx&nbsp;&gt;&nbsp;CHESS_GRID){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endx&nbsp;=&nbsp;CHESS_GRID;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>(endy&nbsp;&gt;&nbsp;CHESS_GRID){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endy&nbsp;=&nbsp;CHESS_GRID;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;analyzeChessMater(computerTable,&nbsp;BLACK,&nbsp;startx,&nbsp;starty,&nbsp;endx,&nbsp;endy);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #008000">//</span><span style="color: #008000">&nbsp;分析玩家的棋型</span><span style="color: #008000">////////////////////////////////////////////////////</span><span style="color: #008000">/</span><span style="color: #008000"><br /></span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;analyzeChessMater(playerTable,&nbsp;WHITE,&nbsp;startx,&nbsp;starty,&nbsp;endx,&nbsp;endy);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpPoint&nbsp;=&nbsp;findBetterPoint(startx,&nbsp;starty,&nbsp;endx,&nbsp;endy);<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>(betterPoint&nbsp;!=&nbsp;<span style="color: #0000ff">null</span>){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">if</span>(betterPoint.score&nbsp;&lt;=&nbsp;&nbsp;tmpPoint.score){<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;betterPoint&nbsp;=&nbsp;tmpPoint;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;goodIdx&nbsp;=&nbsp;i;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">else</span>{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;betterPoint&nbsp;=&nbsp;tmpPoint;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;goodIdx&nbsp;=&nbsp;i;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mChessTable[fbpTmp[i].y][fbpTmp[i].x]&nbsp;=&nbsp;0;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;tmpPoint&nbsp;=&nbsp;<span style="color: #0000ff">null</span>;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;betterPoint&nbsp;=&nbsp;<span style="color: #0000ff">null</span>;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color: #0000ff">return</span>&nbsp;fbpTmp[goodIdx];<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;}</div>OK，差不多就这样，看<a href="http://vagascanner.googlecode.com/files/Gobang_01.zip">源码</a>吧，应该还有问题，其实速度还算可以。我要睡觉了，明天还要上班。 <img src ="http://www.blogjava.net/vagasnail/aggbug/371325.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2012-03-06 12:53 <a href="http://www.blogjava.net/vagasnail/archive/2012/03/06/371325.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>重启Nginx</title><link>http://www.blogjava.net/vagasnail/archive/2012/02/22/370539.html</link><dc:creator>vagasnail</dc:creator><author>vagasnail</author><pubDate>Wed, 22 Feb 2012 11:54:00 GMT</pubDate><guid>http://www.blogjava.net/vagasnail/archive/2012/02/22/370539.html</guid><wfw:comment>http://www.blogjava.net/vagasnail/comments/370539.html</wfw:comment><comments>http://www.blogjava.net/vagasnail/archive/2012/02/22/370539.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/vagasnail/comments/commentRss/370539.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/vagasnail/services/trackbacks/370539.html</trackback:ping><description><![CDATA[平滑重启Nginx<br />先验证nginx.conf是否正常。<br />/usr/sbin/nginx -t -c '配置文件路径'，通过后，<br />再用ps -ef|grep nginx找到master process ，找到其pid<br />然后用 kill -HUP pid杀掉并启动之即可。<br />如果使用fast-cgi安装的PHP，修改了php.ini，想要重载，只需要/etc/init.d/php-fpm restart即可。<img src ="http://www.blogjava.net/vagasnail/aggbug/370539.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/vagasnail/" target="_blank">vagasnail</a> 2012-02-22 19:54 <a href="http://www.blogjava.net/vagasnail/archive/2012/02/22/370539.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>