[摘录]设计模式的例子

作者:强子 本文摘自: http://blog.csdn.net/liqj2ee/archive/2005/03/09/315619.aspx

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创建模式

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//FactoryMethod模式的例子

package pattern.a.factoryMethod;

interface Product {
 
  void operation();

}

class ConProduct1 implements Product {
 
  //不同的实现可以有不同的产品操作
  public void operation() {}

}

class ConProduct2 implements Product {
 
  //不同的实现可以有不同的产品操作
  public void operation() {}

}


interface Factory {
 
  Product CreateProduct();

  void operation1();
 
}

class ConFactory1 implements Factory {
 
  //不同的实体场类 在创建产品是可以有不能的创建方法
  public Product CreateProduct() {
      Product product = new ConProduct1();
      operation1();
      return product;
  }
 
  public void operation1() {}

  public static Factory getFactory() {
      return new ConFactory1();
  }
}

class ConFactory2 implements Factory {
 
  //不同的实体场类 在创建产品是可以有不能的创建方法
  public Product CreateProduct() {
      Product product = new ConProduct2();
      operation1();
      return product;
  }
 
  public void operation1() {}

  //
  public static Factory getFactory() {
      return new ConFactory2();
  }
}

public class FactoryMethod {
  public static void main(String[] args) {
      Factory factory = ConFactory1.getFactory();
      Product product = factory.CreateProduct();
      product.operation();
  }
}


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//AbstractoryFactory模式的例子
//我觉得这个模式与FactoryMethod 就是创建产品的数量上有区别

package pattern.a.abstractfactory;

//产品A的接口和实现
interface ProductA {}

class ProductA1 implements ProductA {}

class PorductA2 implements ProductA {}

//产品B的接口和实现
interface ProductB {}

class ProductB1 implements ProductB {}

class ProductB2 implements ProductB {}

//工程和工厂的实现
interface Factory {
   
    ProductA CreateA();
   
    ProductB CreateB();

}

//1工厂产生1系列产品
class ConFactory1 implements Factory {
   
    public ProductA CreateA() {
        return new ProductA1();
    }
   
    public ProductB CreateB() {
        return new ProductB1();
    }
   
}

//2工厂产生2系列产品
class ConFactory2 implements Factory {
   
    public ProductA CreateA() {
        return new PorductA2();
    }
   
    public ProductB CreateB() {
        return new ProductB2();
    }
   
}

class ConFactory {}

public class AbstractFactory {

    public static void main(String[] args) {
        //1工厂产生1类产品
        Factory factory1 = new ConFactory1();
        ProductA a1 = factory1.CreateA();
        ProductB b1 = factory1.CreateB();
       
        //2工厂产生2类产品
        Factory factory2 = new ConFactory1();
        ProductA a2 = factory2.CreateA();
        ProductB b2 = factory2.CreateB();       
    }
}


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//Builder模式的例子
// 模式的宗旨是 将部件创建的细节 和部件的组装方法分离!!! 考兄弟悟性要高

package pattern.a.builder;

class director {
   
    //construct 中存放着组装部件的逻辑 注意 逻辑的分离
    public Product construct(Builder builder) {
        builder.buildPart1();
        builder.buildPart2();
        operation();
        Product product = builder.retrieveProduct();
        return product;
    }
   
    public void operation() {}
}

class Product {}

interface Builder {
   
    void buildPart1();
   
    void buildPart2();
   
    Product retrieveProduct();
   
}

class ConBuilder1 implements Builder {
   
    public void buildPart1() {}
   
    public void buildPart2() {}
   
    public Product retrieveProduct() {
        return null;
    }
   
}

class ConBuilder2 implements Builder {
   
    public void buildPart1() {}
   
    public void buildPart2() {}
   
    public Product retrieveProduct() {
        return null;
    }   
   
}

public class BuilderPattern {

    public static void main(String[] args) {
    }
   
}


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//Singleton模式例子

package pattern.a.singleton;

// 一种简单的形式
class SingletonExample {
 
 private static SingletonExample instance;
 
 private SingletonExample() {}
 
 public static SingletonExample getInstance() {
  
  if (instance == null) {
   instance = new SingletonExample();
  }
  return instance;
 }  
 
 synchronized public static SingletonExample getInstance1() {
  
  if (instance == null) {
   instance = new SingletonExample();
  }
  return instance;
  
 } 
 
 public static SingletonExample getInstance2() {
  
  synchronized(SingletonExample.class) {
   if (instance == null) {
    instance = new SingletonExample();
   }
  }
  return instance;
  
 }
}

//利用类加载时 初始化只产生一次
class SingletonExample2 {
 
 private static SingletonExample2 instance = new SingletonExample2();
 
 private SingletonExample2() {}
 
 public static SingletonExample2 getInstance() {
  
  return instance;
  
 }
}

public class SingletonPattern {

 public static void main(String[] args) {
 }
}


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//Prototype模式例子

package pattern.a.prototype;

interface Prototype {
    Prototype myclone();
}

class ConPrototype1 implements Prototype{
    private String a;
   
    public ConPrototype1(String a) {
        this.a = a;
    }
   
    public Prototype myclone() {
        return new ConPrototype1(a);
    }
}

class ConPrototype2 implements Prototype{
    private int b;
   
    public ConPrototype2(int b) {
        this.b = b;
    }
   
    public Prototype myclone() {
        return new ConPrototype2(b);
    }
}

public class PrototypePattern {
    public static void main(String[] args) {
        Prototype inst1 = new ConPrototype1("testStr1");
        Prototype inst2 = null;
        inst2 = inst1.myclone();
    }
}


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结构模式

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//Adapter模式的例子

package pattern.b.Adapter;

// 类适配
interface Target1 {
 
 void request();
 
}

class Adaptee1 {
 
    public void specRequest() {}

}

class Adapter1 extends Adaptee1 implements Target1 {

 public void request() {
  super.specRequest();
 }

}

//对象适配

interface Target2 {
 
 void request();

}

class Adaptee2 {

    public void specRequest() {}

}

class Adapter2 implements Target2 {

 private Adaptee2 adaptee;
 
 public Adapter2(Adaptee2 adaptee) {
  this.adaptee = adaptee;
 }
 
 public void request() {
     adaptee.specRequest();
 }

}

public class AdapterPattern {

 public static void main(String[] args) {
 }
 
}


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//Proxy模式例子

package pattern.b.proxy;

interface Subject {
 
 void request();
 
}

//真正处理请求的地方
class RealSubject implements Subject {
 
 public void request() {
  
  System.out.println("real access");
  
 }
 
}

//ProxySubject是与用户交互的类 他是REalSubject的代理
//在处理功能之上的一层  这里可以做前操作 后操作 例如可以验证是否处理请求。
class ProxySubject implements Subject {
 
 private RealSubject real;
 
 public ProxySubject(RealSubject real) {
  this.real = real;
 }
 
 //
 public void request() {
  
  preRequest();
  real.request();
  afterRequest();
  
 }
 
 private void preRequest() {}
 
 private void afterRequest() {}
 
}


//java自身提供代理类使用反射机制

public class ProxyPattern {

 public static void main(String[] args) {
 }

}

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//Composite 模式例子
//在用户的角度 并不知道 不见是单独的还是符合的 只要调用接口级方法 operation

package pattern.b.composite;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

// 安全模式 在接口级只提供部分功能 leaf 和 composite 有不同的功能
interface Component1 {
   
    public void operation();
   
}

class leaf1 implements Component1 {
   
    public void operation() {
        System.out.println("this is the leaf1");
    }
   
}

class Composite1 implements Component1 {
    private List components;
   
    public Composite1() {
        components = new ArrayList();
    }
   
    public void operation() {
        Iterator it = components.iterator();
        Component1 com = null;
        while (it.hasNext()) {
            com = (Component1) it.next();
            com.operation();
        }
    }
   
    public void addComponent(Component1 com) {
        components.add(com);
    }
   
    public void removeComponent(int index) {
        components.remove(index);
    }
   
}

// 透明模式 接口定义全部功能 leaf中可能使用空方法或抛出异常 活着写一层 抽象类 写上默认实现方法(极端情况下 是空或异常)


interface Component2 {
   
    public void operation();
   
    public void addComponent(Component2 com);
   
    public void removeComponent(int index);
   
}

class leaf2 implements Component2 {
   
    public void operation() {
        System.out.println("this is the leaf1");
    }
   
    //这个使用空方法
    public void addComponent(Component2 com) {}
   
    //这个使用不支持异常
    public void removeComponent(int index){
        throw new UnsupportedOperationException();
    }
}

class Composite2 implements Component2 {
    private List components;
   
    public Composite2() {
        components = new ArrayList();
    }
   
    public void operation() {
        Iterator it = components.iterator();
        Component2 com = null;
        while (it.hasNext()) {
            com = (Component2) it.next();
            com.operation();
        }
    }
   
    public void addComponent(Component2 com) {
        components.add(com);
    }
   
    public void removeComponent(int index) {
        components.remove(index);
    }
   
}

//也可以用一个抽象类

abstract class AbstractComponent implements Component2{
    public void operation() {}
   
    public void addComponent(Component2 com) {}
   
    abstract public void removeComponent(int index);   
}

public class CompositePattern {

    public static void main(String[] args) {
    }
   
}


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//Flywight 模式例子
// 将共同的跟不同的属性分离  共享共同属性 而不同属性由外部传入 进行特定操作

package pattern.b.flyweight;
import java.util.HashMap;
import java.util.Map;

// 1没有办法通过obj.value方式 2没有改变属性的方法 3不能通过继承重置属性 所以这个对象是 immutable 不可变的
final class State {
    private String value = null;
   
    public State(String value) {
        this.value = value;
    }
   
    public String getValue() {
        return value;
    }
}

interface Flyweight {
    void operation(String extrinsicState);
}

class ConFlyweight1 implements Flyweight {
    //state 表示享元的内部状态
    //或者用构造函数传入
    private State state = new State("state1");
   
    //out 为外部传给享元的 外部状态
    public void operation(String out) {
        //使用外部状态和内部状态来执行 operation操作
        System.out.println("ConFlyweight1: " + out + state.getValue());
    }
}

// 充数的
class ConFlyweight2 implements Flyweight {
    private State state = new State("state2");
   
    public void operation(String out) {
        System.out.println("ConFlyweight2: " + state.getValue() + out );
    }
}

class FlyweightFactory {
    Map flyweights = new HashMap();
   
    public Flyweight getFlyweight(String key) {
        if (flyweights.containsKey(key)) {
            return (Flyweight) flyweights.get(key);
        } else {
            // 这里就随便写的
            Flyweight flyweight = null;
            if (key.charAt(key.length() - 1) == '1') {
                flyweight = new ConFlyweight1();
                flyweights.put(key, flyweight);
            } else {
                flyweight = new ConFlyweight2();
                flyweights.put(key, flyweight);
            }
            return flyweight;
        }
    }
}

public class FlyweightPattern {
    public static void main(String[] args) {
        FlyweightFactory factory = new FlyweightFactory();
        Flyweight flyweight1a = factory.getFlyweight("flytest1");
        flyweight1a.operation("outparam1");
    }
}


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// Bridge 模式例子
//对一处的操作 改成引用一个对象 具体操作再另一个对象中进行 这样便于功能扩展

package pattern.b.bridge;

interface Implementor {
    void realOperation();
}

class ConImplementor1 implements Implementor {
    public void realOperation() {
        System.out.println("do the real operation1");
    }
}

class ConImplementor2 implements Implementor {
    public void realOperation() {
        System.out.println("do the real operation2");
    }
}

abstract class Abstraction {
    protected Implementor imp;
   
    public Abstraction(Implementor imp) {
        this.imp = imp;
    }
   
    protected void med0() {}
   
    abstract public void operation();
}

class ConAbstraction extends Abstraction{
    public ConAbstraction(Implementor imp) {
        super(imp);
    }
   
    public void operation() {
        med0();
        imp.realOperation();
    }
}

public class BridgePattern {
    public static void main(String[] args) {
        Implementor imp = new ConImplementor1();
        Abstraction abs = new ConAbstraction(imp);
        abs.operation();
    }
}


***********************************************************************


//Decorator 模式例子

package pattern.b.decorator;

//源部件和修饰类的共同接口
interface Component {
    void operation();
}

class ConComponent implements Component {
    public void operation() {
        System.out.println("the begin operation");
    }
}

//没有提供给component赋值的方法 所以声明这个类为抽象的 这里并没有抽象的方法就是不像让这个类有实例
abstract class Decotor implements Component{
    private Component component;
   
    public void operation() {
        component.operation();
    }
}

class ConDecotor1 extends Decotor {
    private Component component;
   
    public ConDecotor1(Component component) {
        this.component = component;
    }   
   
    public void operation() {
        super.operation();
        //!!注意这里 这里提供了功能的添加
        // 这里就是Decorator的核心部分 不是修改功能而是添加功能 将一个component传入装饰类调用对象的接口
        //方法 在此过程添加功能 重新实现接口方法的功能
        med0();
    }
   
    private void med0() {
        System.out.println("1");
    }
}

class ConDecotor2 extends Decotor {
    private Component component;
   
    public ConDecotor2(Component component) {
        this.component = component;
    }   
   
    public void operation() {
        super.operation();
        med0();
    }
   
    private void med0() {
        System.out.println("2");
    }
}

//class 

public class DecoratorPattern {
    public static void main(String[] args) {
        //注意 起点位置是从一个ConComponent开始的!!
        Component component = new ConDecotor2(new ConDecotor1(new ConComponent()));
        component.operation();
    }
}


***********************************************************************


//Facade 的例子
//在子系统上建立了一层 对外使用感觉比较简单 Facade的方法中封装与子系统交互的逻辑

package pattern.b.facade;

class Exa1 {
    public void med0() {}
}

class Exa2 {
    public void themed() {}
}

//这就是一个简单的Facade的方法的例子
class Facade {
    public void facdeMed() {
        Exa1 exa1 = new Exa1();
        exa1.med0();
       
        Exa2 exa2 = new Exa2();
        exa2.themed();
    }
}

public class FacadePattern {
    public static void main(String[] args) {
    }
}


***********************************************************************


////////////////////////////////////////////////////////////////////

行为模式

////////////////////////////////////////////////////////////////////

//Command 模式例子
//感觉将一个类的方法 分散开了 抽象成了接口方法 注意 参数和返回值要一致
//每个Command封装一个命令 也就是一种操作

package pattern.c.command;

//这个是逻辑真正实现的位置
class Receiver {
    public void med1() {}
   
    public void med2() {}
}

interface Command {
    // 要抽象成统一接口方法 是有局限性的
    void execute();
}

class ConCommand1 implements Command{
    private Receiver receiver;
   
    public ConCommand1(Receiver receiver) {
        this.receiver = receiver;
    }
   
    public void execute() {
        receiver.med1();
    }
}

class ConCommand2 implements Command{
    private Receiver receiver;
   
    public ConCommand2(Receiver receiver) {
        this.receiver = receiver;
    }
   
    public void execute() {
        receiver.med2();
    }
}

class Invoker {
    private Command command;
   
    public Invoker(Command command) {
        this.command = command;
    }
   
    public void action() {
        command.execute();
    }
}

public class CommandPattern {
    public static void main(String[] args) {
        Receiver receiver = new Receiver();
        // 生成一个命令
        Command command = new ConCommand1(receiver);
        Invoker invoker = new Invoker(command);
        invoker.action();
    }
}


***********************************************************************


//Strategy 模式例子
//Strategy中封装了算法

package pattern.c.strategy;

interface Strategy {
    void stMed();
}

class Constrategy1 implements Strategy  {
    public void stMed() {}
}

class constrategy2 implements Strategy  {
    public void stMed() {}
}

class Context {
    private Strategy strategy;
   
    public Context (Strategy strategy) {
        this.strategy = strategy;
    }
   
    public void ContextInterface() {
        strategy.stMed();
    }
}

public class StrategyPattern {
    public static void main(String[] args) {
    }
}


***********************************************************************


//State模式例子
//将一种状态和状态的助理封装倒state中

package pattern.c.state;

class Context {
 private State state = new CloseState();
 
 public void changeState(State state) {
  this.state = state;
 }
 
 public void ruquest() {
  state.handle(this);
 }
}

interface State {
 void handle(Context context);
}

//表示打开状态
class OpenState implements State{
 public void handle(Context context) {
  System.out.println("do something for open");
  context.changeState(new CloseState());
 }
}

//表示关闭状态
class CloseState implements State{
 public void handle(Context context) {
  System.out.println("do something for open");
  context.changeState(new OpenState());
 }
}

public class StatePattern {
 public static void main(String[] args) {
 }
}


***********************************************************************


//Visitor模式例子
//双向传入

package pattern.c.visitor;
import java.util.*;

interface Visitor {
 void visitConElementA(ConElementA conElementA);
 void visitConElementB(ConElementB conElementB);
}

class ConVisitor1 implements Visitor{
 public void visitConElementA(ConElementA conElementA) {
  String value = conElementA.value;
  conElementA.operation();
  //do something
 }
 public void visitConElementB(ConElementB conElementB) {
  String value = conElementB.value;
  conElementB.operation();
        //do something
 }
}

class ConVisitor2 implements Visitor{
 public void visitConElementA(ConElementA conElementA) {
  String value = conElementA.value;
  conElementA.operation();
        //do something
 }
 public void visitConElementB(ConElementB conElementB) {
  String value = conElementB.value;
  conElementB.operation();
        //do something
 }
}

interface Element {
 void accept(Visitor visitor);
}

class ConElementA implements Element {
 String value = "aa";
 
 public void operation() {}
 
 public void accept(Visitor visitor) {
  visitor.visitConElementA(this);
 }
}

class ConElementB implements Element {
 String value = "bb";
 
 public void operation() {}
 
 public void accept(Visitor visitor) {
  visitor.visitConElementB(this);
 }
}

class ObjectStructure {
 private List Elements = new ArrayList();
 
 public void action(Visitor visitor) {
  Iterator it = Elements.iterator();
  Element element = null;
  while (it.hasNext()) {
   element = (Element) it.next();
   element.accept(visitor);
  }
 }
 
 public void add(Element element) {
  Elements.add(element);
 } 
}

public class VisitorPattern {
 public static void main(String[] args) {
  ObjectStructure objs = new ObjectStructure();
  objs.add(new ConElementA());
  objs.add(new ConElementA());
  objs.add(new ConElementB());
  objs.action(new ConVisitor1());
 }
}


***********************************************************************


//Observer模式例子

package pattern.c.observable;
import java.util.*;

class State {}

interface Subject {
 void attach(Observer observer);
 
 void detach(Observer observer);
 
 void myNotify();
 
 State getState();
 
 void setState(State state);
}

class ConSubject implements Subject {
 List observers = new ArrayList();
 State state = new State();
 
 public void attach(Observer observer) {
  observers.add(observer);
 }
 
 public void detach(Observer observer) {
  observers.remove(observer);
 }
 
 public void myNotify() {
  Iterator it = observers.iterator();
  Observer observer = null;
  while (it.hasNext()) {
   observer = (Observer) it.next();
   observer.update();
  }
 }
 
 public State getState() {
  return state;
 }
 
 public void setState(State state) {
  this.state = state;
 } 
}

interface Observer {
 void update();
}

class ConObserver1 implements Observer{
 private Subject subject;
 
 public ConObserver1(Subject subject) {
  this.subject = subject;
 }
 
 public void update() {
  State state = subject.getState();
  // do something with state
 }
}

class ConObserver2 implements Observer{
 private Subject subject;
 
 public ConObserver2(Subject subject) {
  this.subject = subject;
 }
 
 public void update() {
  State state = subject.getState();
  // do something with state
 }
}

public class ObservablePattern {
 public static void main(String[] args) {
 }
}


***********************************************************************


//Mediator模式例子

package pattern.c.mediator;

public interface Colleague {
   
    void setState(String state);
   
    String getState();
   
    void change();
   
    void action();
   
}

package pattern.c.mediator;

public class ConColleague1 implements Colleague {
   
    private String state = null;
    private Mediator mediator;
   
    public void change() {
        mediator.changeCol1();
    }
   
    public ConColleague1 (Mediator mediator) {
        this.mediator = mediator;
    }
   
    public void setState(String state) {
        this.state = state;
    }
   
    public String getState() {
        return state;
    }
   
    public void action() {
        System.out.println("this 2 and the state is " + state);
    }
}

package pattern.c.mediator;

public class ConColleague2 implements Colleague {
   
    private String state = null;
    private Mediator mediator;
   
    public ConColleague2 (Mediator mediator) {
        this.mediator = mediator;
    }   
   
    public void change() {
        mediator.changeCol2();
    }   
   
    public void setState(String state) {
        this.state = state;
    }
   
    public String getState() {
        return state;
    }
   
    public void action() {
        System.out.println("this 1 and the state is " + state);
    }   
}

package pattern.c.mediator;

public class ConMediator implements Mediator {
   
    private ConColleague1 con1;
    private ConColleague2 con2;
   
    public void setCon1(ConColleague1 con1) {
        this.con1 = con1;
    }
   
    public void setCon2(ConColleague2 con2) {
        this.con2 = con2;
    }
   
    public void changeCol1() {
        String state = con1.getState();
        con2.setState(state);
        con2.action();
    }
   
    public void changeCol2() {
        String state = con2.getState();
        con1.setState(state);
        con1.action();       
    }
   
}

package pattern.c.mediator;

public interface Mediator {
   
    void setCon1(ConColleague1 con1);
   
    void setCon2(ConColleague2 con2);
   
    void changeCol1();
   
    void changeCol2();
   
}

package pattern.c.mediator;

public class MediatorTest {
   
    public static void main(String[] args) {
        Mediator mediator = new ConMediator();
       
        ConColleague1 col1 = new ConColleague1(mediator);
        col1.setState("lq test in the MediatorTest main 18");
        ConColleague2 col2 = new ConColleague2(mediator);
       
        mediator.setCon1(col1);
        mediator.setCon2(col2);
       
        col1.change();
    }
   
}

***********************************************************************


//Iterator模式例子

package pattern.c.iterator;

interface Aggregate {
 MyIterator Iterator();
}

class ConAggregate {
 public MyIterator Iterator() {
  return new ConMyIterator();
 }
}

interface MyIterator {
 Object First();
 Object Last();
 boolean hasNext();
 Object Next();
}

class ConMyIterator implements MyIterator{
 Object[] objs = new Object[100];
 int index = 0;
 
 public Object First() {
  index = 0;
  return objs[index];
 }
 
 public Object Last() {
  index = objs.length - 1;
  return objs[index];
 }
 
 public boolean hasNext() {
  return index < objs.length;
 }
 
 public Object Next() {
  if (index == objs.length - 1) {
   return null;
  } else {
   return objs[++index];
  }
 }
}

public class IteratorPattern {

 public static void main(String[] args) {
 }
}


***********************************************************************


// Template Method 模式例子

package pattern.c.template_method;

abstract class father {
 abstract void med0();
 
 abstract void med1();
 
 //operation为一个模板方法
 public void operation() {
  med0();
  med1();
  // and other logic
 }
}

class child extends father {
 public void med0() {
  System.out.println("the med0 method");
 }
 
 public void med1() {
  System.out.println("the med1 method");
 }
}

public class TemplateMethodPattern {

 public static void main(String[] args) {
 }
}


***********************************************************************


//Chain of Responsiblity模式例子
//将请求在链上传递
//如果是当前节点的请求就结束传递处理请求否则向下传递请求
//每个节点有另一个节点的引用 实现链状结构


package pattern.c.chain_of_responsiblity;

interface Handler{
 void handleRequest(int key);
}

class ConHandler1 implements Handler {
 private Handler handler;
 
 public ConHandler1(Handler handler) {
  this.handler = handler;
 }
 
 public void handleRequest(int key) {
  if (key == 1) {
   System.out.println("handle in 1");
   //handle something
  } else {
   handler.handleRequest(key);
  }
 }
}

class ConHandler2 implements Handler {
 private Handler handler;
 
 public ConHandler2(Handler handler) {
  this.handler = handler;
 }
 
 public void handleRequest(int key) {
  if (key == 2) {
   System.out.println("handle in 2");
   //handle something
  } else {
   handler.handleRequest(key);
  }
 }
}

class ConHandler3 implements Handler {
 private Handler handler;
 
 public ConHandler3(Handler handler) {
  this.handler = handler;
 }
 
 public void handleRequest(int key) {
  if (key == 3) {
   System.out.println("handle in 3");
   //handle something
  } else {
   handler.handleRequest(key);
  }
 }
}

public class ChainOfResponsiblityPattern {
 public static void main(String[] args) {
  Handler handler = new ConHandler2(new ConHandler1(new ConHandler3(null)));
  handler.handleRequest(3);
 }
}

***********************************************************************

//Interpreter模式例子
/*
 * Variable 表示变量 存储在上下文中
 * Constant 终结表达式
 * And 与的关系 双目
 * Not 反的关系 单目
 */

package pattern.c.interpreter;

import java.util.*;

class Context {
    private Map variables = new HashMap();
   
    public boolean lookUp(Variable name) {
        Boolean value = (Boolean) variables.get(name);
        if (value == null) {
            return false;
        }
        return value.booleanValue();
    }
   
    public void bind(Variable name, boolean value) {
        variables.put(name, new Boolean(value));
    }
}

interface Expression {
    boolean interpret(Context cont);
}

class Constant implements Expression {
    private boolean value;
   
    public Constant(boolean value) {
        this.value = value;
    }
   
    public boolean interpret(Context cont) {
        return value;
    }
}

class Variable implements Expression{
    private String name;
   
    public Variable(String name) {
        this.name = name;
    }
   
    public boolean interpret(Context cont) {
        return cont.lookUp(this);
    }
}

class And implements Expression {
    private Expression left;
    private Expression right;
   
    public And(Expression left, Expression right) {
        this.left = left;
        this.right = right;
    }
   
    public boolean interpret(Context cont) {
        return left.interpret(cont) && right.interpret(cont);
    }
}

class Not implements Expression {
    private Expression expression;
   
    public Not(Expression expression) {
        this.expression = expression;
    }
   
    public boolean interpret(Context cont) {
        return ! expression.interpret(cont);
    }
}

public class InterpreterPattern {
    public static void main(String[] args) {
        Context cont = new Context();
        Variable variable = new Variable("parameter1");
        cont.bind(variable, true);
        Expression and = new And(new Not(new Constant(true)), new And(new Constant(false), new Variable("parameter1")));
        //  (!(true)) && ((false)&&(true))
        and.interpret(cont);
    }
}


***********************************************************************


//Memento模式例子

package pattern.c.memento;

class Memento {
    String value1;
    int value2;
   
    public Memento(String value1, int value2) {
        this.value1 = value1;
        this.value2 = value2;
    }
}

class Originator {
    private String value1;
    private int value2;
   
    public Originator(String value1, int value2) {
        this.value1 = value1;
        this.value2 = value2;
    }
   
    public void setMemento(Memento memento) {
        value1 = memento.value1;
        value2 = memento.value2;
    }
   
    public Memento createMemento() {
        Memento memento = new Memento(value1, value2);
        return memento;
    }
 
    public void setValue1(String value1) {
        this.value1 = value1;
    }
 
    public void setValue2(int value2) {
        this.value2 = value2;
    }
}

class CareTaker {
    private Memento memento;
   
    public Memento retrieveMemento() {
        return memento;
    }
   
    public void saveMemento(Memento memento) {
        this.memento = memento;
    }
}

public class MementoPattern {
    public static void main(String[] args) {
        Originator originator = new Originator("test1", 1);
        CareTaker careTaker = new CareTaker();
       
        //保存状态
        careTaker.saveMemento(originator.createMemento());
       
        originator.setValue1("test2");
        originator.setValue2(2);
       
        //恢复状态
        originator.setMemento(careTaker.retrieveMemento());
    }
}



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posted on 2006-04-10 11:19 见酒就晕 阅读(154) 评论(0)  编辑  收藏 所属分类: J2EE文章


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