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Though Eclipse Monkey is a tool under project Dash, which seems to used by those committers of Eclipse community, it sounds good for the automation of routine programming tasks. Anyway, I need check it out for my benefits.
posted @ 2006-04-21 09:28 Dedian 阅读(233) | 评论 (0)编辑 收藏
 
Purpose:
Defines a higher-level interface to hide subsystem's complexities and provides an easy interface for client to use.

Case study:
Compiler subsystem

Structure:
-- The facade and backend classes(subsystem classes) are in a separate package from the client.
-- The backend API is package-private
-- The facade API is public.

Implementation:
consider following two issues when implementing a facade:
-- Reducing client-subsystem coupling.
-- Public versus private subsystem classes.

reference:
http://www.allapplabs.com/java_design_patterns/facade_pattern.htm
posted @ 2006-04-20 10:04 Dedian 阅读(191) | 评论 (0)编辑 收藏
 
Purpose:
Attach additional responsiblities to an object dynamically, which thus provide a flexible alternative to subclassing for extending functionality.

Structure:
Typically, there will be a parameter to pass original object to decorator object in its constructor, then decorator can implement additional functions within its own interface and apply to original object.

when to use:

-- when subclassing is not avaible
-- when the responsibilities (for different functions) are required flexiable and dynamical
-- can not predict combination of extending functionality. (We can not design subclasses for all combination of potential additional functionalities at compile time)

reference:
Book: Design Pattern (GoF)
http://en.wikipedia.org/wiki/Decorator_pattern
posted @ 2006-04-20 08:53 Dedian 阅读(221) | 评论 (0)编辑 收藏
 
Purpose:
Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compostions of objects uniformly.

Structure:
The composite object contains other primitive objects(or say Components), and has the same operation as in those primitive objects. Thus we can operater the composite object with the same operations as a whole. Or in other word, composite object is a container of primitive ojects and itself is derived from same base (abstract) class as primitives, so that it can have same operations as primitives. Actually, we can say that the abstract class represents both primitives and their containers

Implementation:
-- Extend a base class that represents primitive objects. And the same operation(override function) will be implemented by iterating over that collection and invoking the appropriate method for each component in the collection.
-- Add & Remove function (for component collection) will be defined in base class, though it is meaninglessful for leaf classes.

reference:
http://www.javaworld.com/javaworld/jw-09-2002/jw-0913-designpatterns.html
http://www.codeproject.com/useritems/Composite.asp

example:
http://java.sun.com/blueprints/patterns/CompositeView.html
posted @ 2006-04-20 08:52 Dedian 阅读(217) | 评论 (0)编辑 收藏
 
Purpose:
Decouple an abstraction from its implementation so that the two can vary independently.

To think about this situation that an abstract class has two categories of inheritance. Each category can be a seperate hierarchical inheritance tree, if we derive all the subclasses from the abstract class, it will make complex when we need to get some sub-classes that contains facades from two categories. So we need seperate those subclasses into differenct categories, typically one into implementation hierarchy while another into abstraction hierarchy which can employ subclasses of implementation hierarchy. No matter how, the relationship between different hierarchies is a bridge. From this point, the bridge pattern design lets different hierarchies can evolve seperately.

The structure of the Adapter Pattern (object adapter) may look similar to the Bridge Pattern. However, the adapter is meant to change the interface of an existing object and is mainly intended to make unrelated classes work together.

reference:
book:"Design Patterns” Gamma et al.
http://en.wikipedia.org/wiki/Bridge_pattern
http://www.c-sharpcorner.com/Language/BridgePatternsinCSRVS.asp
http://www.codeproject.com/gen/design/bridge.asp
posted @ 2006-04-19 20:52 Dedian 阅读(218) | 评论 (0)编辑 收藏
 
Purpose: Adapters are used to enable objects with different interfaces to communicate with each other which convert the interface of a class into another interface clients expect thus let classes work together without imcompatible interfaces problem.

Object Adapter:

-- use compositional technique
-- by composing interface B's instance within interface A (target interface, adapter) and implement interface A in terms of B's interface(adaptee). Interface A is Object Adapter which enables the client (the class or object to use Interface A) and the adaptee(Interface B) to be completely decoupled from each other.

Class Adapter:

-- use multiple inheritance
-- Notice that Java is not supporting true multiple inheritance, there must be one inheritance is from Java Interface(implementation) not Java class. So take above Object Adapter as example, if client want to access Interface B, the adpater Interface A will inherit from class(Class Adapter) which Client can access, and inherit the implementation of Interface B(Adaptee). So Interface A can have a funtion to call functions in Interface B, and so that Interface will not have an object of Interface B, that is the difference from Object Adapter method.

reference:
http://www.exciton.cs.rice.edu/JavaResources/DesignPatterns/adapter.htm

posted @ 2006-04-19 20:37 Dedian 阅读(285) | 评论 (0)编辑 收藏
 
The main purpose of Factory method is to create objects. There will be one product instant creation function (Factory Method) in the abstract class(Creator), which can be overrided by its subclasses(Concrete Creator) and thus products can be specified in subclasses.

reference:

http://gsraj.tripod.com/design/creational/factory/factory.html
http://en.wikipedia.org/wiki/Factory_method_pattern
http://www.developer.com/java/other/article.php/626001
http://www.javacamp.org/designPattern/factory.html
posted @ 2006-04-19 20:33 Dedian 阅读(249) | 评论 (0)编辑 收藏
 
在软件工程里,两者并不矛盾。只是侧重点会不一样,根据每个人的职位。如果我是一个构架师,我会偏重在前者,如果我是一个模块程序员,我会偏重后者。

最近,在看两本书:
《Code Complete》
《Design Pattern》

两本都是很经典的书。尤其是后者,由著名的“四人帮”(GoF:Gang of Four)所著。是在软件总体设计和详细设计时应该好好参照的一本书。而前者,这是注重实效编程(Pragmatic Programming)的一本启发性的书。

在不断追求最新技术的今天,静下心来读这两本书,尤其前者启发性的书,往往获益匪浅。温故而知新。
posted @ 2006-04-19 20:15 Dedian 阅读(122) | 评论 (0)编辑 收藏
 
I feel interested in Rail, which is web-application and persistence framework that includes everything needed to create database-backed web-applications according to the Model-View-Control pattern of separation.

here is good article for getting start with Rails on my Linux machine.
posted @ 2006-04-19 02:32 Dedian 阅读(111) | 评论 (0)编辑 收藏
 
Here are some hints for difference between abstract classes and interfaces

1. Use Interface if something will change frequently in design
2. If the methods can be determined and implemented, use abstract classes to encapsulate them as methods of base classes and therefore can be inherited by subclasses.
3. If you just want to declare some methods in your design which allows to be devoloped from scratch later into different classes, the interface is best choice.
4. if need provide more common data structure, use abstract classes as base class.
5. if want to add your code to other existing third party class for later potential requirement, interface is good to choose.
6. Interfaces are often used to describe certain functionality of classes, thus one class can get multi-funcationlity from multiple interfaces (multiple inheritance), while an abstract class, try to describe a class's general attributes and functionalities which can be reused or re-implemented by its subclasses.
7. in other word, Abstract class want to say is-a proposition, while Interface want to say -able or can-do proposition.

reference:
http://mindprod.com/jgloss/interfacevsabstract.html
http://www.javaworld.com/javaworld/javaqa/2001-04/03-qa-0420-abstract.html
posted @ 2006-04-19 02:15 Dedian 阅读(247) | 评论 (0)编辑 收藏
 

Follow is some guy's complaint for Java programming...
somehow, it is true, but only true. I'd like to say that no language is perfect...

Quote:

Java is a poor programming language.

There, I said it. I've been using Java since it first became generally available and my opinion of it has, if anything, lessened over the years. Just off the top of my head, the major problems include:

Enforcing a Single Paradigm
Object oriented techniques provide some powerful mechanisms for managing dependencies between components of a software system, but they are not the only useful techniques. Languages that support multiple paradigms, including functional approaches, are much more powerful.
Limited Object Model
Actually, the term "single paradigm" above is overstating the case. Java is a partial paradigm language, supporting only a subset of OO. Single inheritance of implementation (prohibiting mix-ins) and no support for multiple dispatch are significant restrictions.
Not only is Java's object model limited, it is inconsistent. Consider int vs. Integer for just one example.
Bondage & Discipline
Some programmers will argue in favor of restrictions like single inheritance as enforcing the "right" way to develop software. Those programmers are welcome to tie themselves up and hand Duke a riding crop, but I want a language that empowers developers, not one that constrains them.
Generics
The implementation of generics in 1.5 is what one would expect from a partial-paradigm language: a large increase in complexity in exchange for minimal benefit.
No Destructors
Resource Acquisition Is Initialization (RAII) is a very useful pattern that can only be implemented clumsily in Java.
Verbosity
Java is verbose. Java is painfully verbose. Java is incredibly, unnecessarily, excrutiatingly painfully verbose. Part of this verbosity is due to its type system. A significant additional influence is the requirement to declare exceptions and the proliferation of try/catch blocks.
Lack of Expressiveness
Java's verbosity and limited object model make it an inexpressive language. These problems could be ameliorated if it were possible to manipulate the language somehow, but Java doesn't provide support for Lisp-like macros. Or C-like macros. Heck, it doesn't even have typedef.
Given the ever increasing complexity in each release, Java is well on its way to becoming the COBOL of the noughties.
Nothing New
The most damning criticism of Java is that it doesn't progress the state of the art. When Alexander Stepanov was asked about his use of Java, his response was "For the first time in my life, programming in a new language did not bring me new insights." Juxtapose that with Alan Perlis' famous quote: "A language that doesn't affect the way you think about programming, is not worth knowing."

Despite these issues and many others, Java does have one saving grace: support for mobile code. Jini is a truly innovative technology for developing large, distributed, mission-critical systems. Retrieving proxies or entire services at runtime is only possible because Java classes can be serialized and dynamically loaded.

The ability to build scalable, resilient, performant, and extensible service oriented architectures without the need for SOAP, UDDI, and WSDL makes up for a multitude of sins.

posted @ 2006-04-19 02:13 Dedian 阅读(167) | 评论 (0)编辑 收藏
 

Default Key Bindings provided by Eclipse
1. Ctrl & Shift &  T: Open type.
2. Ctrl &  Shift -  R:Open resource
3. F3 :Open declaration
4. Ctrl & Shift &  G: Open references
5. Alt  &  Up/Down Arrow : Moves the line up/down
6. Alt &  Left/Right Arrow : Moves sequentially to the last edited location


Customized Key Bindings:
1. F4 : Close Project
2. Shift & F4 : Open Project
3. Ctrl  & + : Generate Getter Setters
4. Ctrl & Alt & k : Surround with try-catch
posted @ 2006-04-19 02:12 Dedian 阅读(158) | 评论 (0)编辑 收藏
 
Longer I use Java, more curiously I wanna compare J2EE to .Net.
here is a good article (though a little bit old) to speak out my thinking.
posted @ 2006-04-19 02:11 Dedian 阅读(137) | 评论 (0)编辑 收藏
 
1. Program Organization
2. Major classes
3. Data Design
4. Business Rules
5. User Interface Design
6. Resource Management
7. Security
8. Performance
9. Scalability
10. Interoperability
11. Internationalization/Localization
12. Input/Output
13. Error Processing
14. Fault Tolerance
15. Architectural Feasiblility
16. Overengineering
17. Buy- vs. -Build Decisions
18. Reuse Decisions
19. Change Strategies
 
-- quote from <Code Complete>
posted @ 2006-04-19 02:07 Dedian 阅读(131) | 评论 (0)编辑 收藏
 
If you have been using another computer language, you will always think about similar mechanism when using a new language, well, here is question when I want to use enum type in Java just like in C...
 
and here is good article to talk about that issue.
posted @ 2006-04-19 02:06 Dedian 阅读(90) | 评论 (0)编辑 收藏
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