﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>BlogJava-Java-文章分类-JME简介</title><link>http://www.blogjava.net/chensiyu04/category/44347.html</link><description>Java3D-JME 新QQ群: 14255918.
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                   64740237</description><language>zh-cn</language><lastBuildDate>Fri, 19 Mar 2010 08:33:48 GMT</lastBuildDate><pubDate>Fri, 19 Mar 2010 08:33:48 GMT</pubDate><ttl>60</ttl><item><title>关于jMonkey引擎</title><link>http://www.blogjava.net/chensiyu04/articles/315908.html</link><dc:creator>相信</dc:creator><author>相信</author><pubDate>Fri, 19 Mar 2010 05:42:00 GMT</pubDate><guid>http://www.blogjava.net/chensiyu04/articles/315908.html</guid><wfw:comment>http://www.blogjava.net/chensiyu04/comments/315908.html</wfw:comment><comments>http://www.blogjava.net/chensiyu04/articles/315908.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/chensiyu04/comments/commentRss/315908.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/chensiyu04/services/trackbacks/315908.html</trackback:ping><description><![CDATA[<a id="introduction" name="introduction"><span style="color: red">请转载的朋友们 标明出处.谢谢教程出处:www.blogjava.net/chensiyu04</span></a><br />
<br />
JME的（jMonkey引擎）是一个高性能的场景图的<acronym title="应用程序编程接口">图形</acronym> API。
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">JME的建成，为完成全功能Java编写的图形引擎缺乏。</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><br />
使用一个抽象层，它允许任何渲染系统应插上目前，无论LWJGL和JOGL支持。</span> </p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">JME的是完全开放源码的BSD许可下。</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">你可以自由使用JME的反正你在认为合适的，爱好或商业。</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">我们要求的是一个小注脚（捐赠很不错了。）</span> </p>
<h2><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="history" name="history">History</a></span> <a id="history" name="history">历史</a></span> </h2>
<div class="level2">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">&nbsp;JME的是由马克鲍威尔于2003年。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">加入JME的乔舒亚斯莱克在同年年底，成为核心成员和江河机电装备小组的组成部分。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">一道一道的开发核心团队，他们修建的JMonkeyEngine从扎到2.0，并建立社会仍然盛行到今天。</span> <br />
<br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">自2008年8月，该项目已经历了不少变化。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">.</span>最初的核心团队是没有更多的，新的战线正在出现的数字。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">作为唯一的建筑师和新JME的3.0分支的开发，基里尔魏纳认为，作为JME的首席程序员的缰绳</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">在管理，Erlend Sogge Heggen和斯凯图书都在努力工作，建立一个新的和更有力的开放精神，JME的软件项目。</span> <br />
<br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a class="urlextern" title="http://en.wikipedia.org/wiki/JMonkey_Engine" href="http://translate.googleusercontent.com/translate_c?hl=zh-CN&amp;sl=en&amp;u=http://en.wikipedia.org/wiki/JMonkey_Engine&amp;prev=/search%3Fq%3Dhttp://www.jmonkeyengine.com/wiki/%26hl%3Dzh-CN%26newwindow%3D1&amp;rurl=translate.google.com&amp;usg=ALkJrhjRkkU3u17cABM6JxlFPGeyUPl06w" rel="nofollow">Full History</a></span> <a class="urlextern" title="http://en.wikipedia.org/wiki/JMonkey_Engine" href="http://translate.googleusercontent.com/translate_c?hl=zh-CN&amp;sl=en&amp;u=http://en.wikipedia.org/wiki/JMonkey_Engine&amp;prev=/search%3Fq%3Dhttp://www.jmonkeyengine.com/wiki/%26hl%3Dzh-CN%26newwindow%3D1&amp;rurl=translate.google.com&amp;usg=ALkJrhjRkkU3u17cABM6JxlFPGeyUPl06w" rel="nofollow">全史</a></span> </p>
</div>
<h2><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="features_of_jme" name="features_of_jme">Features of jME</a></span> <a id="features_of_jme" name="features_of_jme">JME的特点</a></span> </h2>
<div class="level2">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">&nbsp;JME的是一个场景图的体系结构。</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">该场景图允许在树结构的游戏数据组织。</span> <br />
<br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">抛弃意味着各种各样的事情，但最重要的是图形编程的数据剔除。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">JME的的相机系统使用域剔除扔掉现场分行不可见。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">这允许将呈现典型的快，现场的大部分是不可见在任何一个时间，复杂的场景。</span> <br />
<br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">该场景图的叶子节点是几何将呈现给显示.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">有许多支持几何学的，其中包括：贝塞尔补丁，线，点，模型（Milkshape，MD2的，日月光等），地形，详细程度，等等。</span> <br />
<br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">JME的还支持许多高层次的影响，如：骗子（渲染到纹理），环境制图，光晕，着色，粒子系统等</span> <br />
<br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">JME的供应与易于使用的用户，但建设强大的应用程序类。</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">到JME的跳应该是一个快速，无痛的过程。</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">一个小的学习曲线，你可以有你的游戏和在任何时间运行</span></p>
</div>
<img src ="http://www.blogjava.net/chensiyu04/aggbug/315908.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/chensiyu04/" target="_blank">相信</a> 2010-03-19 13:42 <a href="http://www.blogjava.net/chensiyu04/articles/315908.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>JME 2.0 简介</title><link>http://www.blogjava.net/chensiyu04/articles/315906.html</link><dc:creator>相信</dc:creator><author>相信</author><pubDate>Fri, 19 Mar 2010 05:36:00 GMT</pubDate><guid>http://www.blogjava.net/chensiyu04/articles/315906.html</guid><wfw:comment>http://www.blogjava.net/chensiyu04/comments/315906.html</wfw:comment><comments>http://www.blogjava.net/chensiyu04/articles/315906.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/chensiyu04/comments/commentRss/315906.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/chensiyu04/services/trackbacks/315906.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 在jMonkey引擎框架（JME的）是一个高性能的3D场景图的<acronym title="应用程序编程接口">图形</acronym> API，用Java编写的。<br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">它同时支持<a class="wikilink1" title="lwjgl" href="http://translate.googleusercontent.com/translate_c?hl=zh-CN&amp;sl=en&amp;u=http://www.jmonkeyengine.com/wiki/doku.php/lwjgl&amp;prev=/search%3Fq%3Dhttp://www.jmonkeyengine.com/wiki/%26hl%3Dzh-CN%26newwindow%3D1&amp;rurl=translate.google.com&amp;usg=ALkJrhgeOpsUlBsk7XmbWFOLnHZ_1JMD7Q">LWJGL</a>和<a class="wikilink1" title="jogl" href="http://translate.googleusercontent.com/translate_c?hl=zh-CN&amp;sl=en&amp;u=http://www.jmonkeyengine.com/wiki/doku.php/jogl&amp;prev=/search%3Fq%3Dhttp://www.jmonkeyengine.com/wiki/%26hl%3Dzh-CN%26newwindow%3D1&amp;rurl=translate.google.com&amp;usg=ALkJrhhaBfWbGN-BYLDpVV96Rz8OFCmetA">JOGL</a> OpenGL渲染系统。JME的完全开放下的<a class="wikilink1" title="bsd_license" href="http://translate.googleusercontent.com/translate_c?hl=zh-CN&amp;sl=en&amp;u=http://www.jmonkeyengine.com/wiki/doku.php/bsd_license&amp;prev=/search%3Fq%3Dhttp://www.jmonkeyengine.com/wiki/%26hl%3Dzh-CN%26newwindow%3D1&amp;rurl=translate.google.com&amp;usg=ALkJrhhRrgGas24OneKc_aVvRGJmBdZ7qQ">BSD许可证</a>的来源，<br />
你可以自由使用它无论如何你在认为合适的，无论是爱好还是商业。当前版本是<a class="wikilink1" title="jme3" href="http://translate.googleusercontent.com/translate_c?hl=zh-CN&amp;sl=en&amp;u=http://www.jmonkeyengine.com/wiki/doku.php/jme3&amp;prev=/search%3Fq%3Dhttp://www.jmonkeyengine.com/wiki/%26hl%3Dzh-CN%26newwindow%3D1&amp;rurl=translate.google.com&amp;usg=ALkJrhgLvLV33wX8WkQ8EOzgs4BIxVtMRg">jME2，jME3</a>。</span> <br />
<br />
*&nbsp;<a style="color: #ff0000" title="关于Java Monkey Engine 框架" href="http://www.blogjava.net/chensiyu04/articles/315908.html">关于Java Monkey Engine 框架</a><span style="color: red">&nbsp;<br />
</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * 视频: <a style="color: #ff0000" title="Java One 2007" href="http://www.blogjava.net/chensiyu04/articles/314672.html">Java One 2007</a><span style="color: red"><br />
</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*&nbsp;视频:&nbsp;<a style="color: #ff0000" title="jMonkeyEngine - JavaOne 2008" href="http://www.blogjava.net/chensiyu04/articles/315909.html">jMonkeyEngine - JavaOne 2008</a><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * 视频: <a style="color: #ff0000" title="JME Spirits " href="http://www.blogjava.net/chensiyu04/articles/314669.html">JME Spirits </a><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * 视频: <a style="color: #ff0000" title="JME3-GDE-preview " href="http://www.blogjava.net/chensiyu04/articles/314413.html">JME3-GDE-preview </a><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *&nbsp;视频: <a style="color: #ff0000" title="Inside JavaOne " href="http://www.blogjava.net/chensiyu04/articles/315911.html">Inside JavaOne </a><br />
*&nbsp; <a style="color: #ff0000" title="完整的功能列表" href="http://www.blogjava.net/chensiyu04/articles/315855.html">完整的功能列表</a> 
<img src ="http://www.blogjava.net/chensiyu04/aggbug/315906.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/chensiyu04/" target="_blank">相信</a> 2010-03-19 13:36 <a href="http://www.blogjava.net/chensiyu04/articles/315906.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>JME 2.0 完整的功能列表 </title><link>http://www.blogjava.net/chensiyu04/articles/315855.html</link><dc:creator>相信</dc:creator><author>相信</author><pubDate>Thu, 18 Mar 2010 17:32:00 GMT</pubDate><guid>http://www.blogjava.net/chensiyu04/articles/315855.html</guid><wfw:comment>http://www.blogjava.net/chensiyu04/comments/315855.html</wfw:comment><comments>http://www.blogjava.net/chensiyu04/articles/315855.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/chensiyu04/comments/commentRss/315855.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/chensiyu04/services/trackbacks/315855.html</trackback:ping><description><![CDATA[<a id="introduction" name="introduction"><span style="color: red">请转载的朋友们 标明出处.谢谢教程出处:www.blogjava.net/chensiyu04</span><br />
<br />
<br />
导言</a>
<div class="level2">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">JME的是一个场景图的体系结构。</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">该场景图允许在一个树结构，数据组织的游戏在一个父节点可以包含任意数量的子节点，但子节点包含一个单亲家庭。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">.</span>通常，这些节点是有组织的空间，使整个供处理部门迅速抛弃。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">.</span>例如，如果我们建立了一个图，这样在一个房间里都有一个父（室），所有房间都有一个父（层），所有楼层都有一个家长的建设的各个对象。</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">我们的性格是在会议室的一楼1。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">我们可以快速地抛弃在地上2节点（这是每一个丢弃在二楼和这些房间中的每个对象的房间打开）</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">然后，我们可以处理楼1树枝。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">所有房间未房间1被丢弃（包括在那个房间里所有的对象）。</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">然后，我们处理室1包括它的对象。</span> </p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">抛弃意味着各种各样的事情，但最重要的是图形编程的数据剔除</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">.</span> JME的的相机系统使用域剔除扔掉现场分行不可见。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">.</span>这允许将呈现典型的快，现场的大部分是不可见在任何一个时间，复杂的场景。</span> </p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">该场景图的叶子节点是几何将呈现给显示。</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">有许多支持几何学的，其中包括：贝塞尔补丁，线，点，模型（Milkshape，MD2的，日月光等），地形，详细程度，等等。</span> </p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">JME的还支持许多高层次的影响，如：骗子（渲染到纹理），环境制图，光晕，着色，粒子系统等</span> </p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">JME的供应与易于使用的用户，但建设强大的应用程序类。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">到JME的跳应该是一个快速，无痛的过程。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">一个小的学习曲线，你可以有你的游戏和在任何时间运行。</span> </p>
</div>
<h3><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="features_list" name="features_list">Features List</a></span> <a id="features_list" name="features_list">功能列表</a></span> </h3>
<div class="level3">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">以下是目前（2.0版的清单）的jMonkeyEngine特点：</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="sample_applications" name="sample_applications">Sample Applications</a></span> <a id="sample_applications" name="sample_applications">示例应用程序</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">游戏系统的游戏主循环SimpleGame维修允许提供了一个概念验证快速切入点StandardGame和GameStates提供能够改变游戏状态（菜单，游戏，信贷等）</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="embedded_integration" name="embedded_integration">Embedded Integration</a></span> <a id="embedded_integration" name="embedded_integration">嵌入式集成</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">Java Apple</span>&nbsp;</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">AWT and Swing</span></span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><a class="urlextern" title="http://www.eclipse.org/swt/" href="http://translate.googleusercontent.com/translate_c?hl=zh-CN&amp;sl=en&amp;u=http://www.eclipse.org/swt/&amp;prev=/search%3Fq%3Dhttp://www.jmonkeyengine.com/wiki/%26hl%3Dzh-CN%26newwindow%3D1&amp;rurl=translate.google.cn&amp;usg=ALkJrhjcPjvXiIWtNs6Zne-iWc3zdelGeg" rel="nofollow">SWT（标准窗口工具包）</a></span> <br />
</p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="import_export" name="import_export">Import / Export</a></span> <a id="import_export" name="import_export">导入/导出</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">JME的快速和紧凑的二进制格式</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">用户可读<acronym title="可扩展标记语言">的XML</acronym>格式</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">可扩展，让其他导入/导出格式</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="bounding_system" name="bounding_system">Bounding System</a></span> <a id="bounding_system" name="bounding_system">包围系统</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">所有的几何形状可以包含在一个边界制度。盒（美国血库，OBB的），胶囊和领域。</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">Used for culling and collision checking.</span>用于扑杀和碰撞检查。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="curves" name="curves">Curves</a></span> <a id="curves" name="curves">曲线</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Bezier曲线可用于节点控制。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="bezier_mesh" name="bezier_mesh">Bezier Mesh</a></span> <a id="bezier_mesh" name="bezier_mesh">贝塞尔网</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">对于平滑曲面。</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">字体网格</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">能力生成三维网格的字体。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="effects" name="effects">Effects</a></span> <a id="effects" name="effects">效果</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">GLSL的Shader支持</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">顶点和片段计划支持（ARB的着色）</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">.</span>高质量的水可配置的反射，折射，波浪发电等</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">布卢姆</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">可扩展的粒子系统。</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">镜头喇叭。</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">织物仿真。</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">屏幕着色。</span> <br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">基于dot3凹凸纹理映射</span> <br />
</p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="image_loading" name="image_loading">Image Loading</a></span> <a id="image_loading" name="image_loading">图片载入中</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">支持BMP，热重（压缩和压缩<acronym title="专家组联合Photographics">），JPG格式</acronym> ， <acronym title="可移植网络图形">巴布亚新几内亚</acronym> ，GIF和渠务署署长（cubemaps + DXT）。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="texture_system" name="texture_system">Texture System</a></span> <a id="texture_system" name="texture_system">纹理系统</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">支持mipmapping，环境映射，纹理，纹理着色。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="input_system" name="input_system">Input System</a></span> <a id="input_system" name="input_system">输入系统</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">强大的系统允许的输入动作容易建立。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="collision_and_picking" name="collision_and_picking">Collision and Picking</a></span> <a id="collision_and_picking" name="collision_and_picking">碰撞和采摘</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">高效包围体和三角准确采摘和碰撞。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="lighting_system" name="lighting_system">Lighting System</a></span> <a id="lighting_system" name="lighting_system">照明系统</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">处理了在同光选择最佳时间8公用事业灯。支持定向灯，射灯和点光。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="shadow_system" name="shadow_system">Shadow System</a></span> <a id="shadow_system" name="shadow_system">影子系统</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">模板阴影和动态阴影地图。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="math_library" name="math_library">Math Library</a></span> <a id="math_library" name="math_library">数学库</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">提供更快的查找表的线性代数使用系统。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="level_of_detail" name="level_of_detail">Level of Detail</a></span> <a id="level_of_detail" name="level_of_detail">层次细节</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">离散的详细程度使用快速模式切换开关机制。连续细节层次动态倒塌的单一模式三角形。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="model_loading" name="model_loading">Model Loading</a></span> <a id="model_loading" name="model_loading">模型加载</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">COLLADA, 3DS, Obj, MD2, MD3, Milkshape, X3D, ASE support. Supports skin, bones and weighted skeletal animation.</span></span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="shape_primitives" name="shape_primitives">Shape Primitives</a></span> <a id="shape_primitives" name="shape_primitives">形状基元</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">Box, Sphere, Cylinder, Capsule, Torus, Arrow, Disk, Hexagon, Dodecahedron, Icosahedron, Octahedron, PQTorus, Pyramid and Quad support.</span></span></p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="state_system" name="state_system">State System</a></span> <a id="state_system" name="state_system">国家制度</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">&nbsp;OpenGL的最小化跟踪和管理的OpenGL机器状态的状态变化。允许合并纹理和轻州树。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="camera_system" name="camera_system">Camera System</a></span> <a id="camera_system" name="camera_system">摄像系统</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">保持作为一个单独的对象或一个场景中的节点相机。截锥体效率扑杀。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="renderer_abstraction" name="renderer_abstraction">Renderer Abstraction</a></span> <a id="renderer_abstraction" name="renderer_abstraction">渲染抽象</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text">.</span>任何<acronym title="应用程序编程接口">渲染</acronym> API实施。目前LWJGL 2.0和JOGL允许实施。渲染队列排序现场进行不透明的因素.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">不透明的排序前向后和呈现，再透明的排序后到前，是由z深度排序最后屏幕元素。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="render_to_texture" name="render_to_texture">Render to Texture</a></span> <a id="render_to_texture" name="render_to_texture">渲染到纹理</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">使任何一个纹理对象的场景（目前要求的FBO支持）</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="imposters" name="imposters">Imposters</a></span> <a id="imposters" name="imposters">冒充</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">渲染到用来显示单一的模式，以纹理质地，可以是动画一样慢需要增加的帧速率。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="billboard_node" name="billboard_node">Billboard Node</a></span> <a id="billboard_node" name="billboard_node">广告牌节点</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">保持一个节点所面临的相机</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="sound" name="sound">Sound</a></span> <a id="sound" name="sound">声音</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">支持OpenAL的音乐和FMOD排队系统</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="terrain" name="terrain">Terrain</a></span> <a id="terrain" name="terrain">地形</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">地形块作为单一的几何形状。地形页实现了地形块四树。</span> </p>
</div>
<h4><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="text-align: left; direction: ltr" class="google-src-text"><a id="user_interface" name="user_interface">User Interface</a></span> <a id="user_interface" name="user_interface">用户界面</a></span> </h4>
<div class="level4">
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">JMEDesktop系统可以呈现swing在JME的场景组成部分。</span> </p>
</div>
<img src ="http://www.blogjava.net/chensiyu04/aggbug/315855.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/chensiyu04/" target="_blank">相信</a> 2010-03-19 01:32 <a href="http://www.blogjava.net/chensiyu04/articles/315855.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>