﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>BlogJava-Procboy's BLog-文章分类-Eclipse</title><link>http://www.blogjava.net/procboy/category/16724.html</link><description>计算机技术交流,大家都来聊聊看^_^</description><language>zh-cn</language><lastBuildDate>Fri, 02 Mar 2007 07:14:10 GMT</lastBuildDate><pubDate>Fri, 02 Mar 2007 07:14:10 GMT</pubDate><ttl>60</ttl><item><title>SWT常用的一些界面类</title><link>http://www.blogjava.net/procboy/articles/78175.html</link><dc:creator>Procboy</dc:creator><author>Procboy</author><pubDate>Mon, 30 Oct 2006 15:17:00 GMT</pubDate><guid>http://www.blogjava.net/procboy/articles/78175.html</guid><wfw:comment>http://www.blogjava.net/procboy/comments/78175.html</wfw:comment><comments>http://www.blogjava.net/procboy/articles/78175.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.blogjava.net/procboy/comments/commentRss/78175.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/procboy/services/trackbacks/78175.html</trackback:ping><description><![CDATA[Widget<br /> Purpose<br /> Styles<br /> Events<br /> <br />Button<br /> A standard push button.<br /> BORDER, CHECK, PUSH, RADIO, TOGGLE, FLAT, LEFT, RIGHT, CENTER, ARROW (with UP, DOWN)<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, Selection<br /> <br />Canvas<br /> A composite control that can contain other controls, and also is a drawing surface. Often the foundation of custom controls.<br /> BORDER, H_SCROLL, V_SCROLL, NO_BACKGROUND, NO_FOCUS, NO_MERGE_PAINTS, NO_REDRAW_RESIZE, NO_RADIO_GROUP<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize<br /> <br />Caret<br /> The standard I-beam caret used to indicate the insertion point for text.<br />   Dispose<br /> <br />Combo<br /> A standard combo box—that is, the combination of a text control and a drop-down list.<br /> BORDER, DROP_DOWN, READ_ONLY, SIMPLE<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, DefaultSelection, Modify, Selection<br /> <br />Composite<br /> Control that can contain other widgets.<br /> BORDER, H_SCROLL, V_SCROLL<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize<br /> <br />CoolBar<br /> A composite control that allows users to reposition contained items dynamically.<br /> BORDER<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize<br /> <br />CoolItem<br /> A UI element that represents a positionable area of a cool bar.<br /> DROP_DOWN<br /> Dispose<br /> <br />Group<br /> A composite control that groups other widgets together. Can enclose them in an etched border and display a label.<br /> BORDER, SHADOW_ETCHED_IN, SHADOW_ETCHED_OUT, SHADOW_IN, SHADOW_OUT, SHADOW_NONE<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize<br /> <br />Label<br /> The standard label control—displays text or an image.<br /> BORDER, CENTER, LEFT, RIGHT, WRAP, SEPARATOR (with HORIZONTAL, SHADOW_IN, SHADOW_OUT, SHADOW_NONE, VERTICAL)<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize<br /> <br />List<br /> The standard list control—allows the user to choose items from a list of items.<br /> BORDER, H_SCROLL, V_SCROLL, SINGLE, MULTI<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, Selection, DefaultSelection<br /> <br />Menu<br /> The standard menu control—contains selectable menu items.<br /> BAR, DROP_DOWN, NO_RADIO_GROUP, POP_UP<br /> Dispose, Help, Hide, Show<br /> <br />MenuItem<br /> UI object that represents an item in a menu.<br /> CHECK, CASCADE, PUSH, RADIO, SEPARATOR<br /> Dispose, Arm, Help, Selection<br /> <br />ProgressBar<br /> The standard progress bar—displays progress of a task to the user, usually as a bar graph.<br /> BORDER, INDETERMINATE, SMOOTH, HORIZONTAL, VERTICAL<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize<br /> <br />Sash<br /> Allows the user to drag a "rubber-banded" outline of the sash within the parent window to allow users to resize child widgets by moving their dividing lines.<br /> BORDER, HORIZONTAL, VERTICAL<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, Selection<br /> <br />Scale<br /> Control that represents a range of numeric values.<br /> BORDER, HORIZONTAL, VERTICAL<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, Selection<br /> <br />ScrollBar<br /> The standard scrollbar—represents a range of positive numeric values.<br /> HORIZONTAL, VERTICAL<br /> Dispose, Selection<br /> <br />Shell<br /> A window that is managed by the operating system window manager.<br /> BORDER, H_SCROLL, V_SCROLL, CLOSE, MIN, MAX, NO_TRIM, RESIZE, TITLE (see also SHELL_TRIM,DIALOG_TRIM)<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, Activate, Close, Deactivate,Deiconify, Iconify<br /> <br />Slider<br /> Control that represents a range of numeric values, which the user can select by positioning a draggable thumb.<br /> BORDER, HORIZONTAL, VERTICAL<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, Selection<br /> <br />TabFolder<br /> Composite control that groups controls into pages that the user can select using labeled tabs.<br /> BORDER<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, Selection<br /> <br />TabItem<br /> Control corresponding to a tab in a tab folder.<br />   Dispose<br /> <br />Table<br /> Control that displays a list of table items.<br /> BORDER, H_SCROLL, V_SCROLL, SINGLE, MULTI, CHECK, FULL_SELECTION, HIDE_SELECTION<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, Selection, DefaultSelection<br /> <br />TableColumn<br /> UI object that represents a column in a table.<br /> LEFT, RIGHT, CENTER<br /> Dispose, Move, Resize, Selection<br /> <br />TableItem<br /> UI object that represents an item in a table.<br />   Dispose<br /> <br />Text<br /> The standard text control, which allows the user to type text into it.<br /> BORDER, SINGLE, READ_ONLY, LEFT, CENTER, RIGHT, WRAP, MULTI (with H_SCROLL, V_SCROLL)<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, DefaultSelection, Modify, Verify<br /> <br />ToolBar<br /> The standard toolbar—a composite control that contains toolbar items.<br /> BORDER, FLAT, WRAP, RIGHT, SHADOW_OUT HORIZONTAL, VERTICAL<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize<br /> <br />ToolItem<br /> UI object that represents an item in a toolbar.<br /> PUSH, CHECK, RADIO, SEPARATOR, DROP_DOWN<br /> Dispose, Selection<br /> <br />Tracker<br /> UI object that implements "rubber-banding" rectangles.<br /> LEFT, RIGHT, UP, DOWN, RESIZE<br /> Dispose, Move, Resize<br /> <br />Tree<br /> Control that displays a hierarchical list of tree items.<br /> BORDER, H_SCROLL, V_SCROLL, SINGLE, MULTI, CHECK<br /> Dispose, FocusIn, FocusOut, Help, KeyDown, KeyUp, MouseDoubleClick, MouseDown, MouseEnter, MouseExit, MouseHover, MouseUp, MouseMove, Move, Paint, Resize, Selection, DefaultSelection, Collapse, Expand<br /> <br />TreeItem<br /> UI object that represents a tree item in a tree.<br />   Dispose<br /> <br /><img src ="http://www.blogjava.net/procboy/aggbug/78175.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/procboy/" target="_blank">Procboy</a> 2006-10-30 23:17 <a href="http://www.blogjava.net/procboy/articles/78175.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Eclipse开发转自IBM开发大会</title><link>http://www.blogjava.net/procboy/articles/78168.html</link><dc:creator>Procboy</dc:creator><author>Procboy</author><pubDate>Mon, 30 Oct 2006 14:42:00 GMT</pubDate><guid>http://www.blogjava.net/procboy/articles/78168.html</guid><wfw:comment>http://www.blogjava.net/procboy/comments/78168.html</wfw:comment><comments>http://www.blogjava.net/procboy/articles/78168.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/procboy/comments/commentRss/78168.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/procboy/services/trackbacks/78168.html</trackback:ping><description><![CDATA[
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						<font color="#ffa311">Eclipse开发101 <br />  <br /> <br /> Eclipse的光环——插件体系结构<br /> 阅读全文 <br />Eclipse既是一个全能的开发工具和工作平台，又是一份极好的学习资料。今天的Eclipse平台如此火爆，其插件体系结构功不可没。为了体验这种闪光的技术思想，就不得不首先了解其插件体系结构，并从这里打开一扇通向Eclipse技术的大门…… <br /><br />·用模型驱动Eclipse开发 阅读全文 <br />EMF（Eclipse Modeling Framework）是一个模型架构和代码生成工具，它可以用来建构以结构化数据为基础的工具或者应用。作为MDA和Eclipse的结合体，它发展迅速，IBM的大部分工具产品如RSA等都将建立在它的基础之上…… <br />·使用GEF创建数据库模型编辑器 阅读全文 <br />GEF（Graphical Editor Framework）是现在Eclipse领域流行的图形编辑框架，它可以用来给用户提供图形化编辑模型的功能，从而提升用户体验。它同时具有Windows的美观界面和JFC的跨平台能力，并可以与draw2D（Eclispe领域想要取代java2D的图形API)达到良好的结合…… <br />·使用RCP构建企业级平台应用 阅读全文 <br />Rich Client Platform (RCP)是基于Eclipse项目的一个开发胖客户端应用程序的框架，旨在提供一种快速开发的，功能强大的，可扩展的应用平台。在需求变化异常频繁的今天，企业级的应用程序必须具有组件化，跨平台，本地观感，可伸缩性强，方便更新等特点，而Eclipse RCP正是一个弥补了以前C/S模式中客户端应用的缺点，并具有以上特点的应用框架。Eclipse在最初开始设计时就非常的模块化，组件化，以使得在构建各种类型的应用程序时都可以得到最大限度的重用。可以说Eclipse RCP 是开发能给用户带来丰富体验的受管理的应用程的很好的平台…… <br />·用UML2和EMF/GEF进行企业建模 阅读全文 <br />软件需求包括三个不同的层次：业务需求，用户需求和功能需求（也包括非功能需求）。售前人员用PowerPoint和Word编写客户的业务需求，为客户编写蓝图；项目经理则用Word编写用户需求规格说明书；而系统架构师又会采用UML 等另外一套建模技术对用户需求进行系统分析和设计…… <br /></font>
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		<font style="BACKGROUND-COLOR: #ffcc00">想对Eclpise有跟多的了解的话进http://www.crsdc.com.cn/Ibm_03_3.html<br />Eclipse是免费的，但是你想要他来更加方便开发程序的话，你的买他的插件!!!价格不是很贵哦，还跨平台你呢呵呵！！！在Linux下面用这个发现真的部错哦，特地放在我的空间里面，望有共同兴趣的朋友一起分享！Open Codes开源啊！！！！官方网站:http://www.eclipse.org/学J2EE的话这个不错哦！◎！！！今天章老师来我们寝室准备用Eclipse来交我们开发JSP的应用程序！！！呵呵！！！</font>
<img src ="http://www.blogjava.net/procboy/aggbug/78168.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/procboy/" target="_blank">Procboy</a> 2006-10-30 22:42 <a href="http://www.blogjava.net/procboy/articles/78168.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>