﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>BlogJava-走自己的路-随笔分类-XML</title><link>http://www.blogjava.net/ldd600/category/32145.html</link><description>路漫漫其修远兮，吾将上下而求索</description><language>zh-cn</language><lastBuildDate>Wed, 04 Mar 2009 23:42:28 GMT</lastBuildDate><pubDate>Wed, 04 Mar 2009 23:42:28 GMT</pubDate><ttl>60</ttl><item><title>JAXB vs XStream</title><link>http://www.blogjava.net/ldd600/archive/2009/03/04/257832.html</link><dc:creator>叱咤红人</dc:creator><author>叱咤红人</author><pubDate>Wed, 04 Mar 2009 09:15:00 GMT</pubDate><guid>http://www.blogjava.net/ldd600/archive/2009/03/04/257832.html</guid><wfw:comment>http://www.blogjava.net/ldd600/comments/257832.html</wfw:comment><comments>http://www.blogjava.net/ldd600/archive/2009/03/04/257832.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/ldd600/comments/commentRss/257832.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/ldd600/services/trackbacks/257832.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: XStream和JAXB这两东东本质上是有差别的，JAXB称为OX binding工具，XStream应该算序列化工具，但OX binding工具也会marshall和unmarshall，则包含了序列化部分。序列化工具不一定需要提供binding的功能。既然都玩序列化，那就简单地比较一下它们两在序列化方面的强弱吧。&nbsp;&nbsp;<a href='http://www.blogjava.net/ldd600/archive/2009/03/04/257832.html'>阅读全文</a><img src ="http://www.blogjava.net/ldd600/aggbug/257832.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/ldd600/" target="_blank">叱咤红人</a> 2009-03-04 17:15 <a href="http://www.blogjava.net/ldd600/archive/2009/03/04/257832.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>对比XStream和JSON</title><link>http://www.blogjava.net/ldd600/archive/2009/01/20/252089.html</link><dc:creator>叱咤红人</dc:creator><author>叱咤红人</author><pubDate>Tue, 20 Jan 2009 09:43:00 GMT</pubDate><guid>http://www.blogjava.net/ldd600/archive/2009/01/20/252089.html</guid><wfw:comment>http://www.blogjava.net/ldd600/comments/252089.html</wfw:comment><comments>http://www.blogjava.net/ldd600/archive/2009/01/20/252089.html#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://www.blogjava.net/ldd600/comments/commentRss/252089.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/ldd600/services/trackbacks/252089.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 对json(json lib,  jettison)和xstream转换后的数据长度，格式和花费的时间做了比较，描述了使用json和xstream的各自的优势，以及如何如何选择。&nbsp;&nbsp;<a href='http://www.blogjava.net/ldd600/archive/2009/01/20/252089.html'>阅读全文</a><img src ="http://www.blogjava.net/ldd600/aggbug/252089.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/ldd600/" target="_blank">叱咤红人</a> 2009-01-20 17:43 <a href="http://www.blogjava.net/ldd600/archive/2009/01/20/252089.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>自定义connection pool的实现</title><link>http://www.blogjava.net/ldd600/archive/2008/08/10/221148.html</link><dc:creator>叱咤红人</dc:creator><author>叱咤红人</author><pubDate>Sun, 10 Aug 2008 08:52:00 GMT</pubDate><guid>http://www.blogjava.net/ldd600/archive/2008/08/10/221148.html</guid><wfw:comment>http://www.blogjava.net/ldd600/comments/221148.html</wfw:comment><comments>http://www.blogjava.net/ldd600/archive/2008/08/10/221148.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.blogjava.net/ldd600/comments/commentRss/221148.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/ldd600/services/trackbacks/221148.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 主要是要构建一个符合自己需求的的连接池（对象池）。这个连接池中所存放的对象的行为是自定义的并满足项目实际应用需求的。但是这些对象的频繁创建需要很大的代价，比如一些Socket连接。connection－pool所有部分都是基于接口设计，便于实现的动态加入和变更。也用到了很多开源的framework如commons－pool，commons－beanutils，xmlbeans，commons－net。&nbsp;&nbsp;<a href='http://www.blogjava.net/ldd600/archive/2008/08/10/221148.html'>阅读全文</a><img src ="http://www.blogjava.net/ldd600/aggbug/221148.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/ldd600/" target="_blank">叱咤红人</a> 2008-08-10 16:52 <a href="http://www.blogjava.net/ldd600/archive/2008/08/10/221148.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>