﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>BlogJava-I want to fly higher-随笔分类-GameServer</title><link>http://www.blogjava.net/landon/category/53489.html</link><description>programming Explorer</description><language>zh-cn</language><lastBuildDate>Mon, 06 Mar 2017 10:53:03 GMT</lastBuildDate><pubDate>Mon, 06 Mar 2017 10:53:03 GMT</pubDate><ttl>60</ttl><item><title>分布式游戏服务器技术调研(MMO)</title><link>http://www.blogjava.net/landon/archive/2017/03/06/432361.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Mon, 06 Mar 2017 06:18:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2017/03/06/432361.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/432361.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2017/03/06/432361.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/432361.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/432361.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 分布式游戏服务器技术调研，主要关注mmo方向.&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2017/03/06/432361.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/432361.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2017-03-06 14:18 <a href="http://www.blogjava.net/landon/archive/2017/03/06/432361.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Game Loop</title><link>http://www.blogjava.net/landon/archive/2017/02/27/432342.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Mon, 27 Feb 2017 14:07:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2017/02/27/432342.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/432342.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2017/02/27/432342.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/432342.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/432342.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 本篇摘自《gameprogrammingpatterns》中关于gameloop的一章，做了大量的注释和自己的理解。游戏循环无论对于游戏客户端还是游戏服务器，都是很重要的一部分.&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2017/02/27/432342.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/432342.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2017-02-27 22:07 <a href="http://www.blogjava.net/landon/archive/2017/02/27/432342.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Java游戏服务器基础技术体系</title><link>http://www.blogjava.net/landon/archive/2016/11/04/431953.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Fri, 04 Nov 2016 03:58:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2016/11/04/431953.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/431953.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2016/11/04/431953.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/431953.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/431953.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: Java游戏服务器基础技术体系简介&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2016/11/04/431953.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/431953.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2016-11-04 11:58 <a href="http://www.blogjava.net/landon/archive/2016/11/04/431953.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>手游Java游戏服务器线上真实案例分析</title><link>http://www.blogjava.net/landon/archive/2016/07/26/431336.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Tue, 26 Jul 2016 11:04:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2016/07/26/431336.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/431336.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2016/07/26/431336.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/431336.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/431336.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 真实的线上手游Java游戏服务器案例分析，均为实战总结&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2016/07/26/431336.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/431336.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2016-07-26 19:04 <a href="http://www.blogjava.net/landon/archive/2016/07/26/431336.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>网络游戏的网络协议设计之防外挂</title><link>http://www.blogjava.net/landon/archive/2016/07/21/431277.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Thu, 21 Jul 2016 10:13:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2016/07/21/431277.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/431277.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2016/07/21/431277.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/431277.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/431277.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 网络游戏协议设计之防外挂的一些常用手段，《Game Programming Gems 1》中的一个小章节，通俗易懂&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2016/07/21/431277.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/431277.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2016-07-21 18:13 <a href="http://www.blogjava.net/landon/archive/2016/07/21/431277.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>网络游戏同步基础</title><link>http://www.blogjava.net/landon/archive/2016/06/13/430872.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Mon, 13 Jun 2016 10:54:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2016/06/13/430872.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/430872.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2016/06/13/430872.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/430872.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/430872.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 网络游戏同步的基础知识分享.&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2016/06/13/430872.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/430872.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2016-06-13 18:54 <a href="http://www.blogjava.net/landon/archive/2016/06/13/430872.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>MMORPG服务器架构</title><link>http://www.blogjava.net/landon/archive/2012/07/14/383092.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Sat, 14 Jul 2012 11:56:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2012/07/14/383092.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/383092.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2012/07/14/383092.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/383092.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/383092.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 1.网络游戏MMORPG整体服务器框架，包括早期,中期，当前的一些主流架构<br>2.网络游戏网络层,包括网络协议,IO模型，网络框架，消息编码等。<br>3.网络游戏的场景管理,AI，脚本的应用等。<br>4.开源的网络服务器引擎<br>5.参考&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2012/07/14/383092.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/383092.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2012-07-14 19:56 <a href="http://www.blogjava.net/landon/archive/2012/07/14/383092.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>webgame服务器开发工具，书籍以及相关知识总结 V1.0</title><link>http://www.blogjava.net/landon/archive/2011/12/27/367291.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Mon, 26 Dec 2011 16:05:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2011/12/27/367291.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/367291.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2011/12/27/367291.html#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/367291.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/367291.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 分享最近学习的知识，看过的书籍和使用的一些工具，如java并发编程，脚本编程，持久化框架，nio框架等，还有一些经典的必备的Java开发书籍。&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2011/12/27/367291.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/367291.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2011-12-27 00:05 <a href="http://www.blogjava.net/landon/archive/2011/12/27/367291.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>WebGame服务器工具之配置文件读取工具Demo</title><link>http://www.blogjava.net/landon/archive/2011/08/06/355923.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Sat, 06 Aug 2011 13:42:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2011/08/06/355923.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/355923.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2011/08/06/355923.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/355923.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/355923.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: 游戏开发中 ，常常和大量的配置文件打交道。所以一个通用的配置文件工具很重要。本随笔实现了一个demo版本。&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2011/08/06/355923.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/355923.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2011-08-06 21:42 <a href="http://www.blogjava.net/landon/archive/2011/08/06/355923.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>WebGame服务器Java编码技巧版本 V1.0</title><link>http://www.blogjava.net/landon/archive/2011/08/06/355920.html</link><dc:creator>landon</dc:creator><author>landon</author><pubDate>Sat, 06 Aug 2011 10:12:00 GMT</pubDate><guid>http://www.blogjava.net/landon/archive/2011/08/06/355920.html</guid><wfw:comment>http://www.blogjava.net/landon/comments/355920.html</wfw:comment><comments>http://www.blogjava.net/landon/archive/2011/08/06/355920.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.blogjava.net/landon/comments/commentRss/355920.html</wfw:commentRss><trackback:ping>http://www.blogjava.net/landon/services/trackbacks/355920.html</trackback:ping><description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp; 摘要: WebGame服务器端Java开发的一个编码编码规范初版，包括常用技巧，面向对象原则，并附上了eclipse开发的最常用快捷键。欢迎大家拍砖。&nbsp;&nbsp;<a href='http://www.blogjava.net/landon/archive/2011/08/06/355920.html'>阅读全文</a><img src ="http://www.blogjava.net/landon/aggbug/355920.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.blogjava.net/landon/" target="_blank">landon</a> 2011-08-06 18:12 <a href="http://www.blogjava.net/landon/archive/2011/08/06/355920.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>